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Published May 2002
Amazon.com Sales Rank: 1,720,596
Availability: Usually ships in 24 hours
Provides thorough coverage of OpenGL for beginners, as well as how to integrate OpenGL with the non-graphics components of DirectX. Also includes chapters on special effects, physics, creating a game engine, and the implementation of a full game. Hey, it's written by 2 members of the GDNet staff, how can you go wrong? Note: Due to a publisher error, the source code was missing from the the CD in the first printing of this book. This was corrected in the second (and every other) printing since then. If you own a copy from the first printing, the source code can be obtained from http://glbook.gamedev.net
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