Jump to content
  • Advertisement
  • 10/04/17 04:00 PM

    Dr. Steamlove or: How I Learned To Stop Worrying And Love The Review Bomb

    GameDev Unboxed

    Jesse "Chime" Collins

    Bombs away! Take shelter!

    The biggest allies that a game developer can have is their community. The gamers themselves are what makes a successful game. A game can be great, well made, and incredibly deep, but if no one buys it, you can assume it’ll go under the radar and has the potential to fall into obscurity. In contrast, the biggest enemies that a game developer can have is also their community. This can be seen in the most heart-wrenching sense this past month.

    Let’s start early in September to explain what’s all gone on so far. Felix Kjellberg, known by millions of people by his YouTube alias PewDiePie, got himself dunked in hot water again for things he’s said. This is an internet sensation, with one of the highest subscribed channels in YouTube history at over 52 million followers. His fanbase is of all ages, but the demographic does get pretty young. To call him an “influencer” is an understatement.

    And yet, this isn’t the first time he’s gotten himself put in the news in the past year for pretty insidious things he’s said or done. His previous escapades landed him in the hot seat by both YouTube and Disney, where he lost both of his largest partnerships. That’s a heck of a way to have consequences to your actions.

    PewDiePie's Terrible, Horrible, No Good, Very Bad Day

    But, this time, he was live streaming a round of PlayerUnknown’s Battlegrounds stream (PUBG for short). As someone that curses like a sailor, myself, I can’t really judge him on the vulgar content that was surrounding the offending word. Unfortunately, in a “heat of the moment” call-out, he used a racial slur, the “N-word” more specifically, against a player he was shooting at, without remorse. Now, I’m not here to complain about his crude humor or be offended. I’m here to discuss the implications and consequences that have come due to his (now) third strike in under a year.

    Let’s cut to a few days later. Sean Vanaman, co-founder of Campo Santo, the developing studio of Firewatch, decided that they no longer wanted to be affiliated with PewDiePie. That’s fair. He has made multiple Nazi references in the past and is now live streaming himself yelling racial slurs. It’s a fair assessment and want to distance yourself. Therefore, they issued what is called a DMCA (Digital Millennium Copyright Act) Takedown of any Firewatch-related videos that PewDiePie has made, which has YouTube personally remove videos under the order.

    Let’s explain what a DMCA entails. Back in 1998, the DMCA law was put into effect to protect intellectual property and copyright thereof. This law was created to help deter theft or copying of images, writing, video, or any created materials. If someone duplicates a piece of art, the original creator has the right to a DMCA Takedown, which is enacted by the original owner and contacts the incriminated party either by governing or contingence body. In the case of video games, a game developer can send a DMCA Takedown to a Let’s Player or game reviewer, if they so choose.

    Camp Santo Taking Charge Of the Indie Dev Community

    In the case of Campo Santo, furthermore, they contacted YouTube directly. They requested the Takedown of any videos that PewDiePie may have done involving their game, Firewatch. The developer won the fight and the DMCA Takedown took effect, which is a success in the name of indie developers having power over offending content. PewDiePie even apologized, albeit after the fact.

    Now, why is this bad? The developer won. The guy using racial slurs didn’t. Little guy won over the big, bad guy. We all live happily ever after. It’s a classic story trope. We move on, now, right? Wrong. Very, very wrong. Unfortunately, there are consequences. This move has caused two major tremors in two different directions: Influencers and Indie Developers.

    On one hand, this act has now set precedent for indie developers to abuse the system, if they so choose. The main argument is that indie developers that don’t like a poor review score can now issue a DMCA to remove things they dislike.

    DMCA Leads To Anger. Anger Leads To Hate. Hate Leads To...

    So what? The influencer takes it down and they move on? Unfortunately, under YouTube policy, if a video creator gets three DMCA Takedowns, they are banned from YouTube. It does not matter if PewDiePie has over 50 million subscribers and made over $15 million in 2016. If he gets two more strikes, his channel will be completely gone and his bread and butter will be (sorry for this) toast.

    He’s just one example. Imagine an up and coming influencer gets into video creation and streaming, only to have three strikes. If they do three reviews and give three poor scores because a game may be bad, there’s a chance they might as well just need to pack it up. This will cause a rift on what game people will review, but it will also fundamentally change the way that reviewers look at their subjects. Developers now have the power to only have positive reviews of their games be seen by millions of people.

    Not only that, but many YouTubers do fun, funny, and idiotic videos to parody games or IPs. Where it is perfectly legal to parody something, Nintendo, for instance, is known to be very protective of their work and have been known to issue DMCA Takedowns for parodies or likenesses to their work on YouTube in the past.

    As The Bombs Drop...

    In a very strange twist, a large amount of gamers and/or PewDiePie fans went for the jugular. In an event known as “review bombing”, the community bans together in what can only be described as a “negative carpet bomb or reviews”. In this case, they took to the FireWatch Steam page, which had originally held a “Mostly Positive” score in their rating system. These community members, proceeded to down-vote the game and leave negative and sometimes nasty remarks. They left it vague in some cases, but the majority rule was that the developer had upset them, so they needed to make sure the game suffered.

    Let Off Some Steam

    Steam, generally ones to stay out of any and all drama and commotion, spoke up for once. The issue, this time, seemed to line up perfectly with something they had already been doting on: a way to solve for review bombing. They posted a blog to their website which detailed their solvent for this unfortunately common problem.

    “So why is review bombing a problem?” the blog reads. “On the one hand, the players doing the bombing are fulfilling the goal of User Reviews - they're voicing their opinion as to why other people shouldn't buy the game. But one thing we've noticed is that the issue players are concerned about can often be outside the game itself. It might be that they're unhappy with something the developer has said online, or about choices the developer has made in the Steam version of their game relative to other platforms, or simply that they don't like the developer's political convictions. Many of these out-of-game issues aren't very relevant when it comes to the value of the game itself, but some of them are real reasons why a player may be unhappy with their purchase.”

    Steam to the Rescue?

    Noticeably, they seemed very hesitant to get too involved actively, but in the long run, their solution made sense. After solitarily discussing what options they really have or don’t have, they went on to their vision for a better future. “In the end,” they continued, “we decided not to change the ways that players can review games, and instead focused on how potential purchasers can explore the review data. Starting today, each game page now contains a histogram of the positive to negative ratio of reviews over the entire lifetime of the game, and by clicking on any part of the histogram you're able to read a sample of the reviews from that time period. As a potential purchaser, it's easy to spot temporary distortions in the reviews, to investigate why that distortion occurred, and decide for yourself whether it's something you care about. This approach has the advantage of never preventing anyone from submitting a review, but does require slightly more effort on the part of potential purchasers.”

    Firewatch is a slightly older game, which they can value had higher marks among the excited fans that bought early after its release and ever slowly declined after nearly a year and a half but remain in the “Very Positive” realm ever since. The problem with the review bombs are that they rise to the forefront and become the “Recent” reviews, which currently sits at a “Mixed” rating due to the trouble. Valve’s fix would ensure that people see reviews as a timeline of sorts, giving a historical look at the reviews. The decline is shown, but people can click to see the differences between the higher remarks and the bombing run.

    This entire situation has been a cavalcade roller coaster and I fear it’s only the beginning. The real core of the situation is gamer toxicity, but that’s a problem for another day. Only time will tell how this will end, though.

     



      Report Column Entry


    User Feedback


    There are no comments to display.



    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

  • Advertisement
  • Similar Content

    • By Yoshirouuu
      I don’t know if I’m allowed ask this, so direct me to the right forum if I’m wrong please! I have an lcvp class and we need to interview someone in the line of work we want to go into, so I have some questions if anyone would like to answer :)
      My discord is @Yoshirouuu#7378 if you can’t answer here.
      What studio do you work for? What is the starting Salary?  What do you enjoy about the job? What are the working hours? Is there much overtime? How much are you paid for overtime? What games have you worked on? What do you dislike about your job? What type of work is involved? What happens in a typical day? How did you get the job? (College course, Qualifications etc) When you got your job did you have to learn anything? (Programming language, applications?) Is there many opportunities for promotions?  What days do you work? How many holidays are you allowed? Is there opportunity for travel in your job? Are there specific rules in your job? (Uniform?) What other areas/studios do you work with? Do you deal with public often? What is your favourite part about working on a game? Does your job have any benefits? Is there ever any conflicts or arguments? Were you able to make friends quickly? Thanks very much!
    • By Rio Lloyd
      A Epic Isometrical Survival RPG, your plane crashes on a mountain, the people who were on your plane are dead, you find out there are people on the mountain, but the mountain holds a dark secret…
      We are currently looking for:
      2D Artists – Low Poly 3D Artists – Unity Programmers
      If interested join the interview discord: https://discord.gg/hcqg83j
      I’d prefer it if you are gonna ask dumb questions like: is this unpaid? How much money you gonna give me? Then don’t join, no offence but it’s something that’s very obvious... at the moment no. This isn’t paid... We are currently hoping for a publisher to publish our game. Other than that we welcome you 😀
      The game will be made in unity and coded in C#
    • By Masterbuiler64
      Good Morning, Afternoon, or Evening,
      My name is Dalton Potter and I am a budding game developer looking to learn skills and develop a beautiful project me and my friend came up with a year ago or so and have refined ever since. The idea is a basically a mix of Final Fantasy and Zelda in terms of exploration and battle, but will throw in its own unique features to switch things up a bit. What we have in place so far is the main story and many connecting character back stories, a map of the over world (still not 100% confirmed however), how some of the main characters look (also not 100% confirmed), a few battle and puzzle mechanic ideas, general story progression, locations, a few beta music tracks, and lore. What we lack however is any solid assets or work done on it as neither of us have any expertise in game development, but have both unanimously agreed that this idea is too good to forget and pass up.
      We are currently looking for people to help us work on the project as time goes on and maybe, just maybe, it may grow into a full blown team of people working on a game and eventually sell it on Steam or other client services. Any replies to this topic will be read as soon as possible depending on my schedule. I have also attached a couple photos and sound files of some design concepts we have. I also have a Pastebin made of the entire story and main character back stories, as well as history into how the idea came to be, though I'll let the Pastebin be requested as needed in the future.
      Hopefully this project turns from being just an idea into something amazingly beautiful and playable......it just needs to be created that's all.....
      Thank you in advance,
      Dalton Potter
      P.S. The sound file, "Power and Prestige" is a song that sounds as though it could be used as a trailer theme, and "Curiosity" sounds as though it could be used on a farm at sunrise.
      Source of music was from YouTube, but the groups official site is as follows: http://floatingcloud.net/
       
      EDIT: I am adding in a link to the pastebin so those that view this can get look at the story for the game. Link: https://pastebin.com/U7dKp8PS

      Floating Cloud - Power and Prestige.mp3

      Floating Cloud - Curiosity.mp3

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!