• # Gamescom 2017 News Round-Up

GameDev Unboxed

## Gamescom may not announce as much as E3, but there were some good morsels

Gamescom was this past week in Cologne, Germany, and along with any major event in the game industry, announcements were made throughout the week. For the sake of time and your patience, I’m making this list a little different than most. Instead of rehashing things we already knew about getting trailers or minor updates, I’ve curated a list of new things to come out of Germany, with a little bit of peppering of interesting side notes.

## Microsoft

Microsoft started off the event with a bang, showing off two special editions of the Xbox One X. The Minecraft Edition comes with a blocky themed console and a Creeper-themed controller. The system comes with Minecraft and the “Redstone Pack” extra DLC. Additionally, the Xbox One X Project Scorpio Edition was announced for pre-order (and promptly sold out). It comes with a custom printed exterior to the console and “Project Scorpio” labeled controller for fans of special editions.

Aside from the special edition consoles, Microsoft also announced that there are over 100 games confirmed that will be “Xbox One X Enhanced”, including the upcoming Wolfenstein II. These titles get special graphical pushes when played on the new console and is meant to make the transition between the Xbox One to Xbox One X much more smooth.

Microsoft gave some of its old-school fans something this time around, as well. The original Age of Empires is getting a “Definitive Edition”, where Microsoft also has stated that Age of Empires II and III are both getting Definitive Editions, as well. This led to the official announcement of Age of Empires IV, which will be available on PC, which will have 4K support.

Microsoft’s final announcement was that the Xbox Games Pass is expanding to 8 new markets and adding 7 new titles this month alone. ReCore, the easily forgotten Microsoft PC and Xbox One game of 2016, is getting a “Definitive Edition”, and is being added to the Games Pass list as one of aforementioned 7 new titles. The Definitive Edition includes a brand new expansion to the original game. Those few people that bought the original, though, get the expansion for free.

## Sony

Sony had two major announcements for Gamescom and a whole lot of nothing else. The centerpiece was the announcement of Shenmue III, including a trailer. In addition, GT Sport is getting a limited edition version of the PlayStation 4 console, which simply features the GT logo on the side of a gray PS4 and will include the “Day 1” edition of the game. This Day 1 edition includes $250,000 in-game credits, sticker packs, a chrome racing helmet, and 60 PS4 avatars related to GT Sport. ## EA EA came out swinging during their presentation, but didn’t really land many punches. Aside from Star Wars Battlefront 2 getting a trailer about starfleet battles, Battlefield 1 Revolution was announced as the first major DLC for Battlefield 1. The Sims 4 is getting an expansion focusing on pets, aptly titled “Cats and Dogs”, which brings to mind earlier iterations of their “Pets” expansions for their titles. Last year, EA showed off their “EA Originals” program, which focuses on publishing indie titles. They announced the game Fe, created by Zoink Games in Sweden. During Gamescom, Fe finally got a new trailer, but the news that it was coming to the Nintendo Switch would be the biggest news. This is in addition to the game already coming to PlayStation 4, Xbox One, and PC. ## Nintendo Most of Nintendo’s announcements were re-hashes of prior commitments, such as Super Mario Odyssey and Metroid. Among the stack of retreaded area, Nintendo did get a chance to announce a Super Nintendo themed New Nintendo 3DS XL to satisfy those that may or may not also be looking for a SNES Classic this holiday. The buttons are colored like the European version in the images shown, so it is unknown if the colors will match their respective regions. Additionally, Rocket League is a game we already knew was coming to the Nintendo Switch this Holiday season. We knew there would be Nintendo themed exclusive cars for it, but we we never truly told details about them. There will be a Mario-themed “Mario NSR”, a Luigi-themed “Luigi NSR”, and one named “Samus Gunship” which takes on the look of Samus’ gunship from the Metroid games. ## Square Enix Secret of Mana has been a nostalgic game for anyone that owned a Super Nintendo back in the day. It’s so noteworthy that Nintendo included it in their upcoming SNES Classic console. For those that want to enjoy the game in modern beauty, Secret of Mana was announced to be getting a truly cinematic remake worthy of its former version. The game will include a mini-map in the game, which the developers thought themselves cheeky by making it look identical to the original game’s top-down pixelated look. It’s been announced for the PlayStation 4, PlayStation Vita, and PC through Steam. No word on if it’ll be on a Nintendo console like it was so many years ago yet. During Gamescom, Square Enix finally proved a possible future true by announcing that their beloved Final Fantasy XV would be coming to PC early 2018. This version will have mod support, to allow the community to make the kingdom how they see fit. This version will include a king’s ransom of content, including all of the free content previously made available for consoles and the entire Season Pass without need for extra downloads. Along with the content, a First-Person mode will be available on PC, breaking the usual third-person law that Final Fantasy has had for decades. In an interesting turn of events, Ubisoft and Square Enix have teamed up for some special offerings between their flagship titles, Assassin’s Creed and Final Fantasy. In a subtle build up in old and new trailers, easter eggs have been making their way into each others’ most recent games over the past year or so. This crossover event will include special things in both games for each franchise. The event officially started on August 30th when Final Fantasy XV players obtain a special Dream Egg from the “Moogle Chocobo Carnival” event, which rewards players an assassin outfit. Then, on the 31st, players got the Assassin’s Festival DLC, which gives another Assassin outfit and more Assassin’s Creed-like abilities. No word on what the next Assassin Creed will include for Final Fantasy. ## Under The Radar On top of the already anticipated Aquaman villain Black Manta and Mortal Kombat god Raiden character additions, fans of Injustice 2 are getting treated to a special DLC character in Fighter Pack 2. Dark Horse’s Hellboy is debuting in the DLC, which will lead to some very awesome crossover concepts and possibilities. No word yet on when it’ll be released, but they’re hinting it’ll be very soon. Biomutant was announced from THQ Nordic, as well. It’s a third person shoot and slash that offers charming characters, beautiful environments, and evolving combat. It’s definitely a game to keep an eye out for in the future. From the fine folks that brought us Elite Dangerous and Planet Coaster, now bring dinosaurs. Jurassic World Evolution is a full Jurassic World park builder, in light of older games they’ve worked with like Rollercoaster Tycoon and Zoo Tycoon. Build, then manage the park. Take care of problems and maintain the island and surrounding islands for tourists and visitors to enjoy. The only thing really given so far was the trailer and minor detail in a press release, but if done right, it could bring the Jurassic video games back into the limelight. Report Column Entry ## User Feedback ## Create an account or sign in to leave a review You need to be a member in order to leave a review ## Create an account Sign up for a new account in our community. It's easy! Register a new account ## Sign in Already have an account? Sign in here. Sign In Now There are no reviews to display. • ### Similar Content • So I've been reading about and watching videos about Smalltalk. It seems like an interesting language and damn near the Father (or Godfather) of all things OOP. But it got me thinking, what languages should a programmer know or even be proficient in to be a dependable programmer (couldn't think of a better word than "dependable")? After giving it some thought, I came up with this list. At least 1 programming language from: Lisp family of languages ML family of languages Smalltalk family of languages And also the C programming language (not the family, just the language). I think this covers all facets of programming and ways of tackling problems. I don't think there's any other language, thinking most of the modern languages, that has done anything that 4 listed above haven't already done. I'm not counting languages like Julia, R, Perl, or Erlang, because they are languages, AFAIK, that seem to solve a very specific problem. They can be general purpose, but again, AFAIK, they're not meant to be. Of course, agreements, disagreements, thorough takedowns, and/or overall discussion are welcomed. • By Brain Introduction As part of releasing your game to the public, something which is often overlooked is code signing. Code signing is a cryptographic process whereby your game's executables and/or installer are marked as authentic, so that the person running the executable (or anyone else for that matter) can ensure that: The executable has not been changed since it was signed The executable was created on a specific date at a specific time The executable was signed by a known, trackable entity (company or individual) responsible for the code within These give some definite advantages (as well as introducing some disadvantages) as shown below: Advantages of code signing Signing your executables provides tracability of your code, allowing anyone to see who is responsible for the program Signing adds authenticity which makes your game and your company (if there is one) more reputable and trustworthy It will give positive weight to systems such as smartscreen filter and many anti-malware programs, which are more permissive of signed executables than unsigned. Disadvantages of code signing There is an up-front cost involved in aquiring a certificate for code signing If you do not have the required forms of identification or business documentation, obtaining a certificate can be hard to impossible There is a learning curve to understanding how certificates work (which this article hopes to address) The steps involved in signing your code To properly sign your code, you must follow several steps, which must be completed in a strict order. These steps are: Select a certificate authority Before you can sign your program code, you first need to select a certificate authority. The cost of object code signing has come down massively in price over the past few years. You will need to search for a certificate authority that will provide you with a type of certificate known as an "object code certificate" or "authenticode certificate". Here are some possible choices, this list is by no means exhaustive and I encourage you to search for additional sources of certificates before parting with any money: StartSSL - You will need to pay for "StartSSL Verified" at$59.90 per year. Certificates last two years after which they must be renewed. Comodo - This costs $119.95 per year, however if you are a member of Tucows this can be reduced to$75 per year simply by purchasing through Tucows as a member. Verisign/Symantec - Traditionally the most expensive choice but popular with big business. Starts at $795 per year. Remember to shop around as many different resellers of certificates offer their product at a much lower price through third parties, for example as a business user you can get brand name certificates at a much lower price via RapidSSL. Also remember that a lot of the time, you are paying for brand names. All certificates I have listed here are equally trusted by the Windows operating system, so there isn't much point in paying$795 per year for a certificate when one you pay \$59.90 a year for will function identically. Purchasing a certificate
When you have selected a company to purchase your certificate through, you will then need to purchase your certificate through their shopping cart (unfortunately, I cannot really advise how to do this as it varies from website to website, but the concept is similar - provide payment details and wait to hear from them). As part of the purchase you will either have to upload signed forms of your photo identification or business documentation to the certificate authority's website (so be prepared to do this, there is no way around it).
Generally, it is expected for a non-business user to be able to send scanned copies of a photo driving license and/or passport, and a recent utility bill. Also, expect to hear from the certificate authority directly via your phone number, which will be a mandatory field on the application form. This will be a call to verify your identity, and not a sales call. Generally, the level of checking for a code signing certificate is somewhat similar to that needed to open a bank account.
The reason for both of these is to prove you are who you say you are so that the certificate you are purchasing has some weight. This prevents you for example from signing up and buying a certificate claiming to be "Microsoft" or "Google" as to do so you would need that company's business documentation. Once you have completed the process, you will be sent a link to download a certificate file.
Once the certificate authority has provided you with a link to download your certificate, you will then have in your possession one or more small encrypted files. You will either have (depending on the authority you selected) a seperate .crt and .key file, or a .pfx (or p7k) file, which is the .crt and .key files combined into one. You should make sure that these files are backed up securely, as if you lose them you may have to pay for re-issue of your certificate which can be costly. My advice is to move them immediately to a DVD-ROM and lock them away wherever you keep your paper driving license and home insurance, or whatever else holds value to you.
SSL and signing fundamentals
Saving the certificate file
If your certificate authority has provided you with a .cer and .key file, I advise that before you continue, you convert it to a .pfx file as it is easier to work with on Windows. There are several ways to convert your files, and your certificate authority might provide you with an online tool or a simple download of your certificate in .pfx form.
If they do, I suggest you use this feature as it will be more straightforward. If they do not provide such a facility, you can use the openssl toolkit to convert your .cer and .key file into .pfx using the command line below, for which you will need to install the openssl toolkit onto your PC, which is a free open source download
openssl pkcs12 -export -out yourcert.pfx -inkey yourkey.key -in yourcert.cer The program will prompt you for a password, as part of the process I strongly recommend you enter a strong one as this will protect your certificate from misuse if it is obtained by any third party! Once you have the .pfx file, simply double click it and windows will prompt you to add it to your registry:

You should mark the certificate as "not exportable" which will stop someone from simply extracting the certificate from your registry at a later date.

Following through the wizard will prompt you for the password you set on the file, simply enter it, and continue clicking through the wizard accepting the defaults.

Once complete, you will receive a message saying the certificate was successfully imported into your registry, which means you are now ready to sign executables!

Please remember that the certificate you have purchased is valid for signing files until its expiry date so you only have to buy the certificate once every one or two years (or however long the certificate is valid for) and with this one purchase you can sign as many executables as you like, whenever you like. After this, the sky is literally the limit!
Signing your executables, and timestamping
We now finally have the correct configuration and the correct files to be able to sign our executables. It is important to note however that there is one important difference between signing an executable, and putting an SSL certificate onto a website or most other uses of security certificates. Binary code may be timestamped.
What this means, in simple terms, is that the signed executable can still be considered valid even if your certificate has expired, you just wouldn't be able to sign any new files with an expired certificate.
To prove my point find any signed executable on your disk which is over three years old. The chances are, by now the certificate which was used to sign this file has expired (you can see this by right clicking on the file and choosing properties, then the 'security' tab) however if the file is timestamped, when you double click the file it will still be considered valid.
Timestamping is a process done automatically when you sign your file. It involves contacting a third party server which counter-signs your file with a special value which references back to the certificate issuer's servers. This value can then be used to verify that the certificate was valid at the time of signing the file rather than right now. Because of this, you should always use your certificate authorities own timestamp server which you can easily find on Google. Armed with this information, signing your code is quite straightforward
"C:\Program Files (x86)\Windows Kits\8.0\bin\x64\signtool.exe" sign /d "Your games name" /tr http://www.startssl.com/timestamp /a path\to\your\executable.exe In the command above we are using the signtool.exe binary, which comes with the Windows 8 development kit. There will likely be several copies of this executable on your disk and any one of them will do fine for this task. We specify the "friendly name" of our program using the /d parameter, as shown above, and the /tr parameter specifies the timestamp server as we discussed above. The command above can be used not only to sign executables, but also DLL files and OCX files, driver files, CLR bytecode, and just about any other type of windows executable you can imagine. Specifying the /a parameter to the signtool command simply tells it to use the first valid code signing certificate held within your registry to sign the file.
If you followed this article to the letter this is where your code signing certificate and key will currently reside. I store my code signing certificate here as it is generally a secure place to put it, where you don't risk accidentally putting it into your code repository or into your network drives, encrypted or decrypted.
Now you have finished the process, you can test your executable by double clicking it, and if your executable requires elevation (which most install packages etc do) then you will be presented with the friendly blue prompt:

Summary