Jump to content
  • Advertisement
  • 09/22/17 09:08 PM

    IGDA gets a new Interim Director: Jen MacLean

    GameDev Unboxed

    Jesse "Chime" Collins

    Back in June, the International Game Developer Association (IGDA for short) had their Director, Kate Edwards, step down. Known to her followers as a fearless, headstrong leader, Edwards finished her fifth year on a strong note, having stood up to controversies like diversity in the game industry, unpaid “crunch” time, and the Gamergate menace.

    Since then, the IGDA has been without an official Director. In the meantime, Beamdog co-founder Trent Oster has served as interim Executive Director until a suitable replacement was found.

    As of this week, Jen MacLean is the new Interim Executive Director of the IGDA. With big shoes to fill, she fills them well. Starting her career in 1992 at Microprose, she worked alongside industry greats like Sid Meier and Brian Reynold. She joined AOL, at its height, in 1996, where she took the position of Programming Director of the “Games Channel”. She went from there to Comcast as the Vice President and General Manager of Games. She went up the ladder and eventually became CEO of the now-defunct 38 Studios.

    Since then, she has remained a loyal member of the IGDA, speaking at multiple IGDA events. She has taken the role of IGDA Foundation head in the past year, as well, which is the IGDA’s charity for game developers. She’s been featured across the industry as a true influencer, even going as far as being  presented in both "Game Industry's 100 Most Influential Women" by Next Generation as well as being named one of the top 20 Women in Games by game industry publication Gamasutra.

    Qualifications galore, MacLean brings 25 years of knowledge and experience to the role, working her way up the IGDA for this. With 8,000 members in the IGDA, spanning across 190 chapters and Special Interest Groups, MacLean is expected to stay on until at least March 2018, when another Director will be implemented. 

    Jen MacLean will be joining the Power-Up Digital Games Conference this October 25th to 28th, talking about her role, her past experiences, and the future of gaming. Check it out in the official PDGC Discord server!

     



      Report Column Entry


    User Feedback


    There are no comments to display.



    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

  • Advertisement
  • Similar Content

    • By G-Dot
      Hello everyone! I've decided to implement a destructible enemies system.
       
      Description:
      When bullet hit enemy in specific part of his body(arm fo example) armour, which covers that part of body, will fall off. Enemies in my game are robots so this means that when shooting them certain plates of their armour will fall off. All enemies will have a different amount of armour plates
       
      My solution: 
      The only solution I came up with is to make an actor with a static mesh and attach it to the bones of enemy's skeletal mesh. When bullet hit that actor it detaches and fly away with add impulse node.

       
      Question: 
      Maybe there is a better solution, which I'm missing and it's more efficient. 
    • By JeremyAlessi
      In the 5th PixelCast, Jeremy shares some fond memories of Castlevania IV now that it's October and Halloween gaming is on. Jeremy also dives into the news and covers an issue that's been on his heart and mind lately; the increasing number of game developers who seem to be passing away in their 40's and 50's.
       
       

      View full story
    • By JeremyAlessi
      In the 5th PixelCast, Jeremy shares some fond memories of Castlevania IV now that it's October and Halloween gaming is on. Jeremy also dives into the news and covers an issue that's been on his heart and mind lately; the increasing number of game developers who seem to be passing away in their 40's and 50's.
       
       
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!