Jump to content
  • Advertisement
  • 08/22/17 08:04 PM

    The V-aRms Race Has Begun: VIVE Drops Price $200

    GameDev Unboxed

    Jesse "Chime" Collins

     

    This is only the beginning, VRm I right?

    Not unlike an arms race, the VR price war has only begun. Who has the best Equipment? Early this Summer, Oculus had a massive sale on their device, the Oculus Rift, ending in a permanent price drop. HTC is now following suit, cutting out the sale, dropping the price altogether on their Vive Head-Mounted Display.

    Yesterday, The HTC Vive took a hefty slash in price, dropping from their $799 price tag, down to $599. This comes as no surprise after the Oculus Rift dropped down to $399 earlier this Summer on sale. At the end of the sale, the price raised back up to $499 as the final price, $100 less than previous to the sale.

    The HTC Vive comes with plenty of their worth for the price, too. Along with the head-mounted display, accessories include two wireless controllers, two bases stations, comfort-related materials, and everything purchasers need to get going (cords, etc.). Additionally, the system comes with Google Tilt Brush, Everest VR, and Richie’s Plank Experience as promotional content, as well as one-month subscription to Viveport.

    Vive's Giving Away Some Free Content For New Owners

    viveport_logo.png

    As a breakdown of the free content, purchasers of the Vive get $53 of extra content from the promotional pack. Google Tilt Brush ($19.99 retail value) gives artists a full 360-degree canvas to paint massive murals and masterpieces. Everest VR ($14.99 retail value) allows people to climb Mount Everest in first-person, without the fear of dying from hypothermia. Richie’s Plank Experience is a starter “game” for new VR players, teaching balance using VR, as well as giving a couple extra modes like a sky-writing experience.

    But, that’s not all! Purchasers of the $600 system also get a free 1-month subscription to Viveport, HTC’s subscription service, valued at the incredibly pricey $6.99. Subscribers can choose five games/experiences to try out during their subscription period, with five more for each additional subscribed month. The list to choose from includes some amazing titles like ROM: Extraction, which has players shooting robots in a space station. But, people should research their potential options to maximise their potential. For instance, players can also choose the (somehow) award winning title, BUTTS: The VR Experience, which may or may not push virtual reality to its foremost limits (spoiler: it doesn’t).

    But, What About Me And You?

    zuck-oculus.jpg

    The question to ask is “What does this mean for potential VR buyers?” Well, the war is in motion here, showing both of these price drops. Virtual Reality enthusiasts and companies are pushing that VR is the future. With this price drop, the Vive finally becomes more affordable to the masses, as well as the even more affordable Oculus Rift. But, alas, other companies are starting to get in on the game, as well.

    Some people just want entertainment instead of gaming. Artists want whitespace to create. Experiences can be strapped to a face for cheap. Google, the folks that bring the Daydream to the VR market, is pushing their own boundaries by teaming up with HTC and Lenovo for cost-effective standalone experiences. Microsoft’s HoloLens will take users into augmented reality, albeit from a much higher price. VRotica, an erotica-enabled standalone HMD device already on the market, costs a fraction of the price of other HMDs.

    Essentially, VR is getting cheaper. For those that have a device already, awesome. The experiences are unlike anything ever before. For potential buyers, as with all technology in history, VR is getting cheaper all the time. Thousands of games and experiences inhabit the SteamVR storefront and respective virtual shops.

    “VR Ready” Computers are coming down in price as well, eventually making the idea a non-issue. But, the average joe still has to fork out some cash for a game-capable machine, because cheap computers still can’t handle it. VR, at the moment, is for the elite, but it won’t be for too much longer.

    Is it the perfect time to grab a now $599 Vive, a recently dropped $499 Rift, or should buyers wait it out for even better prices and devices later?



      Report Column Entry


    User Feedback


    Ah drops price by 200$, for second there I thought they dropped it to 200$ :P.

    Share this comment


    Link to comment
    Share on other sites


    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

  • Advertisement
  • Similar Content

    • By HappyCoder
      What is the game like
      I'm working on a game where the main mechanic is the player creates their own spells. They create spell using a sort of visual programming language
      Here is a diagram showing how the spell system would work

      The top spell would shoot fire out of the casters hand
      The second spell would shoot a projectile in a straight line until it hit something with no other effects
      The third spell would shoot a projectile and when it hits, explodes in a fireball
      Armed with only their knowledge of magic the player must navigate through caves and dungeons looking for artifacts and spells to allow them to become a master of the magic arts.
      What I have so far
      I prototype of the spell creation system. The user can draw symbols using an oculus touch controller in the air. The computer recognizes the symbol and the user can then move the symbols around to construct spells.
      List of spells I have working at the moment
      Fire - does damage, burns wood, and can light torches Wind - pushes objects and puts out torches Levitate - causes the target to become weightless, when used with wind you can push even heavy objects Light - a bright light used to light up dark areas What I need
      It would be great to have an artist to work with. I am going ahead doing the artwork on my own but having somebody who could take that too let me focus on the other aspects would be of great help
      I would also like if somebody would take on the role of designing levels. I think this game will rely on having many different interesting encounters to force them to come up with clever solutions to problems using their magic. It would be helpful to have somebody to collaborate with for ideas in the category and to focus on trying different levels out to help me focus on the programming.
    • By Novakin
      Looking for a c++ pogrammer to help us on a Viking battle game. We are using unreal engine 4 so knowledge of blueprint would be handy. The project is intended to sell commercially so you will recieve revenue shares. For more info on the project please contact me. Thnak you
    • By Jreal
      How could I animate a model that has been created from high-fidelity scans with blend shape-based facial rigs?
      Should I find a set of Unity|Unreal plug-ins and packages (middleware, libraries, tools, etc...) that separately do speech synthesis, lip sync, cheek movement, eye rolling, etc...?
      I know this is a broad question, but I would appreciate some pointers to help me understand how I can create verbal & non-verbal behaviors in such a model when I open it in Unity|Unreal in order to create a primitive virtual human.
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!