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20 Hops   -----

Developer:
puz
Platform:
Droid
Date Added:
Aug 07 2009 06:07 PM
Updated:
Oct 06 2011 02:41 AM
 

The goal of this puzzle is to visit all 20 cells exactly once, moving like the Chess Night.
Attached File  robotuniversitysetup202.zip   2.25MB   272 downloads



The goal of this puzzle is to visit all 20 cells exactly once, moving like the Chess Night. Hit the last cell to undo. Although this puzzle may seem extremely difficult, it is solvable. There are several solutions, even when you ignore the symmetrical ones. At this moment, hints are not implemented. Therefore, you may find it easier to first solve this puzzle on paper.
- Undo.
- Stalemate detection.
- Completion detection.
From the main menu, hit "New Game" to start game.
In the game, tap a cell on the touchscreen to paint it orange.
Tap on one of the white cells to hop to a legal destination.
Tap on the last cell (dark orange) to undo last move.
Hit the back key to end game and return to main menu.
Undo. Stalemate detection. Completion detection.
- Android 2.2 or higher.
- Touchscreen.

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8 Comments

Oct 20 2009 08:32 AM
Very nice. There's some clever puzzles that get outright difficult later on.

[EDIT] After playing for a bit I do have one criticism:
The blocks (especially the red and brown ones) have a tendency to be really hard to spot when your rushing to get the puzzles done. Perhaps altering the colors to differ more from the background, or even add a small outline to pieces. Either would likely fix this one small issue.

[Edited by - FalconDragoon on October 20, 2009 3:32:42 PM]
Oct 21 2009 05:43 AM
Quote:
Original post by FalconDragoon
Very nice. There's some clever puzzles that get outright difficult later on.

[EDIT] After playing for a bit I do have one criticism:
The blocks (especially the red and brown ones) have a tendency to be really hard to spot when your rushing to get the puzzles done. Perhaps altering the colors to differ more from the background, or even add a small outline to pieces. Either would likely fix this one small issue.


Dear FalconDragoon:
Thank you *very* much for your feedback. It's the first real feedback on my game since I joined GameDev about 11 weeks ago and just for that, it was worth the money. I agree that something must be done to fix the problem of pieces blending into the background. Again, thanks.
Oct 27 2009 10:03 AM
Glad to oblige =) keep up the good work.
Dec 08 2009 05:08 AM
Nice to see a new game in the GD showcase :)
I was a bit confused when the game started at "Level 11". You should write it "Level 1-1" or something like that.
Dec 09 2009 12:21 PM
Quote:
Original post by A-E
Nice to see a new game in the GD showcase :)
I was a bit confused when the game started at "Level 11". You should write it "Level 1-1" or something like that.


Dear A-E:
Thank you very much for playing my game and giving me feedback. I implemented your suggestion. All I had to do was change "%d",L to "%d-%d",L/10,L%10. I love easy suggestions ;-)
Jan 20 2010 05:20 AM
Quite fun, and can be quite challenging with the strict time limit that's in place.

As far as improving it goes:

- I couldn't find a way to turn off the sound, I prefer listening to my own music when playing games typically.
- Maybe a level selection could be added, so you can easily swap between levels. I know it's possible to go back a level, but then if you do that too much you can't then skip forward despite completing them previously.
- Saving and loading so you can continue from where you left off, auto-save + level selection would be a nice combination.

Other than that, looking good!

- SD
Jan 20 2010 04:46 PM
Quote:
Original post by Silent Dragon
Quite fun, and can be quite challenging with the strict time limit that's in place.

As far as improving it goes:

- I couldn't find a way to turn off the sound, I prefer listening to my own music when playing games typically.
- Maybe a level selection could be added, so you can easily swap between levels. I know it's possible to go back a level, but then if you do that too much you can't then skip forward despite completing them previously.
- Saving and loading so you can continue from where you left off, auto-save + level selection would be a nice combination.

Other than that, looking good!

- SD


Excellent suggestions! I will do my best to follow up. Thanks.
Oct 06 2011 02:50 AM
Hi.

Comments 20 January 2010 and prior refer to Robot University. Thanks.