I had this idea eight years ago. I began this latest attempt at realizing it about a year and a half ago.
Apr 28 2011 08:08 PM
I'm posting this to help test the Image of the Day feature.
This is a current screenshot of my perpetual project, Pac-Hedron. The maze rotates as the player moves, keeping the player model mostly centered at all times (plus or minus some, due to camera acceleration/deceleration). It's still lacking ghosts and a HUD for score display. I hope to include mazes representing the other Platonic solids, and multiplayer support, although I doubt either of those will be siin in an initial release.
I've been playing with the maze shader, so it looks different than the videos I've put on YouTube. Soon I'm going to try to write a volumetric shader. We'll see how well that turns out.
The still shot is pretty, but in the video you can see the glow pulse with the beat of the music, which is a part of the synaeshetic feel I'm trying to incorporate into the game. Once I feel the game is close to a releasable state, I'll shop around in the forums and try to find someone to create music tracks and sound effects specifically for the game.
Visual C++ 2010 Express Edition
Also, Introduction to 3D Game Programming with DirectX 10, by Frank D Luna, has been very helpful.