sEngine is a graphics engine for real-time 3D applications that it's under development since few years ago. It is completely developed in C++ and independent from both the API graphics (DirectX or OpenGL) and the OS (Windows or Linux). The main features of this engine are the following: Light Pre-Pass render, Edge antialiasing, Post-processing techniques, Shaders support, Scene graph, Maths library, Procedural textures library, Mesh converter and User interface.
In the image you can see these features: 250 ligths (Light Pre-Pass), SSAO and Antialiasing.
This Project is under development and in a near future some functionalities such as HDR, scene spatial subdivision, collision detection, animated meshes, 3DSmax exporter, etc. will be also included.