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  • EmilianoD
    Hey Indie devs,
    I’m Emiliano, I’m a professional translator and I localize video games into Spanish for a living. I’ve worked for several middle men since I started working on video games in 2008. But I feel stuck. The process of localization has changed a lot and professional translators feel like they’re at the end of a long, thankless chain.
    For a translator, nothing beats the joy of working directly with the author of the material. The collaboration is very gratifying and the end product is as faithful to the source as possible (something translators strive to achieve).
    I’ve been contacting indie devs who posted projects that I found interesting to offer them the opportunity to localize their games into Spanish for whatever fee they could afford. No luck yet, so I decided to make this post.
    So my proposal is: I’ll work on your game and you set the compensation, but we’ll set the deadlines together and I’ll have to be explicitly credited for my work. That’s it, no fine print, no extra fees, nothing. I just love what I do and I want to feel excited about my work again.
    In case you're interested, here's my LinkedIn profile with most of the stuff I've worked on during my career (my credited work includes Starcraft II, Rockband 4, Torment: Tides of Numenera, Forza Horizon 1 and 2, and more).
    Thanks for reading!

    EmilianoD

    Emiliano Domenech

    By EmilianoD, in Writing,

    I translate literary and technical texts; I specialize in audiovisual and interactive content, which usually combines both. I've been translating video games since 2008.

    I cherish every opportunity of working directly with the source of the material (and will lower my rate in such rare cases).

    I work mostly with memoQ.

    I accept all means of payment. (Bitcoin and Ether included).

    Sonicreative
    Are you looking for a custom score or theme for your game?  Just a few sound effects?  Full music score, audio production and resource management?

    Sonicreative has the expertise to handle any size project, from smaller all in-house sound design and music scoring, to large game audio and full orchestral scoring projects, utilizing our team of contract editors, foley stages, orchestrators and mix engineers.
    Sonicreative provides the following services for games of all sizes:
    Composing Sound Design Audio Post Project Audio Management I am the owner and composer for Sonicreative, with over 20 years of experience in film scoring, orchestration, audio post and project management.  Sonicreative's clients range from Hollywood feature films to top international companies. 
    We can work with your team using Game Audio Connect and Nuendo to integrate with your team and WWise.  Call or email for a quote, or just to talk about how we might help with your next game.  

    I look forward to talking with you about your game audio and music needs.
    - Dedric

    Please visit www.sonicreative.com for more information, a partial client list, as well as scoring, sound design and audio demos.

    Contact:
    Email:  dedric@sonicreative.com
    Phone: 719.660.2558

    Slava Mulyukin
    Hello everyone! 
    We are Geeks. 
    Our games Outdrive and Cube Z have more than 5 million players. 
    We develop VR games for the virtual reality clubs Avatarico and White-Ball. 
    We make 2d and 3d art outsourcing for companies. 
    2d/3d Outsourcing Presentation
    Our services
    Game development (Unity) Game design  Level design Creature Character modelling  Props modelling  Illustration Contact: 
    Email: geeks@geeks.studio 
    Telegram: SlavaGlaps
    You can follow us at the art station
     




    Jeremiah Sun
    Musical Composition expertise.
    Grand Orchestral Sounds Piano (I am a trained pianist) Band Instruments also proficient (drums, electric guitar, bass....) Hi, I am available for contract work for your music composition needs. I have expertise in orchestral digital music production, with styles ranging from grand and epic to serene and quiet. I have a modestly popular youtube channel, The Second Narrator, where I post elaborate arrangements of video game music that many consider the best of its kind. I value music as a second storytelling tool, and emphasize character themes and motifs in enhancing a game's resonance to the player.
    For samples of my original work, please check out my soundcloud playlist.
     

    jpetrie

    Dog Star Software

    By jpetrie, in Programming,

    Dog Star Software provides consulting and contract programming services to independent game developers. We have over a decade of professional game development experience on projects of all sizes. Whether you need that last bit of engineering work to get your project over the finish line, or some assistance with early prototype development, we can help.
    We evaluate all projects on a case-by-case basis. Email us at hello@dogstarsoftware.com and let's talk.

    nsmadsen
    Hello! 
    I'm been working in game audio since 2005, on over 575 projects providing music, sound design, VO and implementation. Take a look at my demo reel and let me know how I can help make your next game come to life with great audio! I'm eager to work with creative, interesting projects. Plenty more videos and music files for you to browse through on my website: www.madsenstudios.com.
    Hit me up! nate (AT) madsenstudios (DOT) com
     

    georgejennings
    Available now for contract work!
    I am an experienced theatre composer with some short film work under my belt as well.
    I'm looking to work further in the video game industry as it is something I have always been very passionate about.
    You can hear a lot of my previous commisions here: georgejenningsmusic.com/listen
    I'm able to be contacted directly via georgejennings@live.com, through gamedev or through my website: georgejenningsmusic.com/contact
    I look forward to hearing from you!

    ThomasG_art
    I'm available for contract work!

    I do environments, level design, props and characters. High poly or low-poly:
    https://www.behance.net/thomasguillon

    You can contact me through my website or send me an email at: thomasguillon@yahoo.com



    Nikolay Dimchev
    I am a 3D Modeler and Texture Artist with several years of experience in various fields - games (mobile and PC), movies (The Expendables 3 and Survivor) and 3D printing. With a skillset formed by working with a variety of clients and on a large volume of different projects I am capable of delivering quality game-ready models and textures tailored to the specific requirements of the project.
    Additionally, I am very passionate about my craft and always strive to deliver a model that my clients will be happy with. I value all client input and communicate daily to achieve the desired result.

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