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  • Nikolay Dimchev
    I am a 3D Modeler and Texture Artist with several years of experience in various fields - games (mobile and PC), movies (The Expendables 3 and Survivor) and 3D printing. With a skillset formed by working with a variety of clients and on a large volume of different projects I am capable of delivering quality game-ready models and textures tailored to the specific requirements of the project.
    Additionally, I am very passionate about my craft and always strive to deliver a model that my clients will be happy with. I value all client input and communicate daily to achieve the desired result.

    Jump start your game or creative project with custom concepts and visual development: 

    Character Design
    Design exploration, Concepts, animation prep.
    What you receive: (2-3) character thumbnails  (1) full color character render (On request) Character sprite prep for 2D animation
    Vehicle Design
    Practical or futuristic, Concepts, animation prep.
    What you receive: (2-3) vehicle thumbnails in 3D (1) full color vehicle render (On request) vehicle sprite prep for 2D animation
    Environment & Prop Design
    Look development, color keys, world building.
    What you receive: (2-3) environment and prop thumbnails  (1) full color environment render (On request) additional unique prop design
    Story Art & Cinematic Renders
    Marketing & promotional, story cut-scenes, team Inspiration.
    What you receive: (2-3) scene thumbnails  (1) full color story scene or cinematic render
      Contact orbitinkstudio@gmail.com for a quote. 
    *Delivery time and price are dependent on project size and complexity.

    "What is the normal rate for a good programmer? How much does a 3D model cost?"
    "What all do I need to make an entire level?"
    "How do I get my game on Steam? How do I make multiplayer servers? What is AWS/Gamesparks/Gamelift?"
    "Do I form a corporation before starting? Do I need a contract with this person to protect myself? Should I offer royalties?"
    "How long will X feature take to make? How do I make X feature work in my system?"
    "What is the pipeline for making a new character?"

    My current project, "Circuits and Shields" has been in development for nearly three long years now and along the way I've picked up about a million things that I'd do differently if I had the chance to start over. I firmly believe starting over from scratch that I could reach our current production level in about half the time and at half the cost.

    With the recent drop in bitcoin and my rapidly shrinking pockets, I'm looking to secure some extra funding for Circuits before we head into Kickstarter so I'm selling my services for upcoming projects. While soft skills are always a tough sell, I've built Circuits from the ground up as the guiding hand for every aspect of development. I've been in the unique position of serving as the sole link between every department, gaining familiarity with each step of the process. While I don't program or make the art myself, I've barked orders at these guys for years now. I will help you realize and understand things you never even thought about, whether that's in actual production pipelines or in the game design itself.

    I can't tell you how much it would have helped me to have someone more familiar with the process close to me where I could constantly just ask them questions as they came up. I can work hourly if you have a prepared list of questions or as a semi-permanent adviser to your project. I am currently offering my first couple consultations FOR FREE while I work out the kinks on how to best format this.

    Regardless of what state your project is in, whether it's just an idea and a forum post or you're halfway through development looking for a final push, I believe I can help you. Since it's going to be different for every project, I'm happy to sit down with you and work out a deal that's beneficial to both parties.

    Skillset(s): Director, Producer, and Game Designer
    10+ years trying to make games 3+ years actually making a game
    Previous Work:
    Circuits and Shields: http://circuitsandshields.com


    Email: cthomlison@gmail.com
    Skype: cthomlison

    Additional Information:
    Skillset includes but not limited to: Project Management, Budgeting, Recruiting, Idea Refinement, Gameplay Design, Marketing, Animation, 3D Modeling, Visual Effects (VFX), Sound Effects (SFX), General Do's and Dont's, Website Design, Community Outreach, Engine Choice, Multiplayer Architecture, and Distribution.

    Nikolay Dimchev

    Nikolay Dimchev

    By Nikolay Dimchev, in Visual Arts,

    Freelance 3D Modeler and Texture Artist with several years of experience in the movie (The Expendables and Survivor), gaming and 3D Printing industries.
    Have worked on games that have been published on Steam.
    Available for freelance work - contact me at nickeydimchev3d@gmail.com
    Portfolio: nickeydimchev3d.myportfolio.com

    Experience freelance developer of over 15 years. Worked on various games using engines such as Unity and Unreal. Previous releases have been published on Steam and app stores.
    Recent projects include games developed on the Ethereum blockchain and a 3D music software:
    Available to develop games using a wide range of technologies.

    Taty Sanday


    By Taty Sanday, in Visual Arts,

    We are a full-service 3D animation and art studio with over 10 years of experience in animation, game development, training simulators and other related industries.
    We are proud of our 3d team – consisting of best Ukrainian 3d professionals with extensive experience in AAA game titles, animated movies, cartoons. Our artists have background in gaming companies such as Crytek, Ubisoft, 4A Games, as well as big animation studios
    Please find more info about us at tavo-art.com



    By kalitrom, in Visual Arts,

    Hi. Our team deals with all kinds of graphics outsource. We work for any budget and are open for cooperation with indie developers. If you want to get high quality graphics for your games – you are welcome.
    We specialize in:
    - GUI design
    - 2D characters with animations
    - 2D locations
    Our portfolio can be found at:
    Contact us:


    Serial Lab Sound

    By Seriallab, in Audio,

    Serial Lab Sound is a boutique audio production company with a focus on video game sound.
    We provide the following services:
    Custom Music Composition Sound Design Interactive audio design Voice Production Sonic Branding Spatial Audio for VR / AR Interactive audio for voice-enabled devices Play Testing / Consultation Audio implementation (Fmod, Wwise, Unity) Our full portfolio can be found at: https://www.seriallab.com
    We do our best to accommodate every budget.
    Our sound can be heard on over 100 Video Game titles on major consoles and handhelds.
    Contact us at sounddesign@seriallab.com for more information.
    Thank you for your time, we are looking forward to hearing from you.
    Gina Z & Spencer Bambrick
    Serial Lab Studios

    Jannik Lorenzen
    Hey there!
    Jannik - that's me. I'm a freelance web developer since March 2016 and was a regular, employed web developer before - total experience - about five years.
    What can I help you with? Well, basically anything web development related. I bring a vast amount of experience in working with PHP, MySQL, PostgreSQL, JavaScript, jQuery, CSS(3), HTML(5) and Dojo amongst others. You can find a full list on my website.
    I've been working for a company called InnoGames (any many more) for quite a few years (one of the major browser/mobile game developers in Germany and Europe) - and I'm always working on my own browser- and client game projects, too.
    How much do I charge? It's a tough question. I usually charge about 33-35 EUR per hour (net) remote work during prime time (Monday-Friday, 9-to-5). However, I'm aware that there are lots of decent projects and start-ups out there on a budget - so I'm offering fixed prices and (much) lower rates for non-priority work I can do in the evenings and on weekends. General rule: It's negotiable - and I'm more willing to find a good rate for both of us if the project sounds interesting.
    Anyway. Should you be interested - don't shy away. I'll be available to answer your requests and find a good deal.
    You can reach me by sending a mail to hello@janniklorenzen.de


    Michael Elmquist

    By MichaelElmquist, in Audio,

    My name is Michael Elmquist, and I'm a composer living in New York City. I've traveled to several places of the world, and I have taken back various inspirations that help create a diverse portfolio of sound that is well suited for video games and helps draw out the narrative aspects of them. If you'd like to work together on a demo for your game and see if we can collaborate beyond that, please contact me and we can begin the process. - MichaelElmquist@gmail.com
    Here is a link to my video game music album :: Music for Games

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