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  • ziz
    Hi. I'm Ziz. I want to Build Your Thing. I'm experienced with building systems and mechanics using Unity's C# scripting tools, ranging from fast 2D action games to complex number-crunchy backend things for RPGs. I'm a bit of a generalist; I can even do shader development in a pinch, and I have a solid base of other programming skillsets that might be of use to you - I've worked in Python, Ruby, C, C++, Javascript, and a bit of assembly hacking just 'cause.
    Hey, look, here's a screenshot of a cool cel shader thingy, and here are some jiffs with lots of nifty 2D effects, complex hand-rolled player physics, and whatnot.

    Also, I did all the pixel art there, so I guess that's another hat I can don if need be, huh.
    I have a few things up on my Github in varying stages of completion, if you wanna see some code. Contact me if you've got a proposal; I'm game for whatever.

    G Leoni
    I hope it's alright I came to this community, and for the moment I feel very comfortable with you all. Great talents and great projects. It is a pleasure for me to be in such an active and great environment. :]
    My name is Gerald, I live in Iceland. I think I stayed in this community for a long time, and I did not want to miss the opportunity to leave my offer here as a music producer, composing soundtracks for videogames. I've worked on several projects, mainly interested in videogames. 
    Echoes of the Storm is a personal project as a music producer dedicated to videogames or audiovisual content. I really want to participate in projects because, at the same time, this means a challenge for me, with it, greater learning and opportunities for improvement.
    I can compose in several musical genres, although I mainly produce orchestral and folk music in some cases. Then I also produce heavy metal (sometimes mixing it with orchestral) and electronic music. I will leave some audio attachments in this message, but you can also listen to some other things on my website (I still have to update it a bit). If you are interested in making music for your project, just contact me and we can agree. Have a nice day, thanks for reading and see you soon!

    My name is Clint, I run a small design studio. I specialize in 2D game illustration and animation.
    If your looking for a reliable studio to finish your game project, I am your guy. I have worked with clients from all corners of the world for over 18 years.
    My style is fun and colorful. I can help you with most of your design needs, from character development, UI, scenes, backgrounds, menus, through to final sprite animations. In any format needed for your project. As well as any marketing material, like banners, adds, or YouTube videos.
    I like to work with my clients on their projects, and get to know what your goals and ideas are that will help you achieve success.
    We can discuss your project needs and I will work out a pricing accordingly.
    I look forward to hearing about your next crazy project.
    Contact me:
    Website - http://www.clintsuttonillustration.co.za
    Email - studio@clintsuttonillustration.co.za

    Elastic Music

    Elastic Music

    By Elastic Music, in Audio,

    My name is Nick Torretta, I am a professional composer and founder of Elastic Music.  For almost a decade I have been writing music for all forms of media.  My work has been featured in internationally televised commercials, sitcoms, reality TV and films.  I have written custom scores for 7 indie game titles and I custom score projects for ad agencies and Boeing.
    I've just wrapped up a couple projects (including a full mod conversion endorsed by Blizzard) and I'm ready to take on more projects.  I've found video games to be the most satisfying and exciting projects!
    My rates are indie friendly, and I usually offer a hefty "first time" discount!  I also pride myself on flexibility, communication and working to achieve the game creator's vision instead of my own.
    You can view my portfolio at www.elasticmusicproductions.com.  I welcome your messages, questions or feedback and look forward to working with you to create something truly special.

    Sound design for games (soundtracks/SFX/VO)
    Your project will be filled with bright and juicy sound, and the music will be recognized from the very first notes! Our studio employs experienced specialists, so everyone is a professional in the business – musicians compose hits, sound designers create colorful sound effects, and dubbing actors play voices alive. Our team will help you to implement any idea in the field of sound – from rich and unique sound effects up to fascinating and thought-out soundtrack! We love and appreciate our customers, providing individual and responsible approach to every project. You will have full control over the operation and get a great result precisely to the intended deadline!

    Portfolio and contacts on our website: 

    skype: yakovlev.j
    mail: info@onsoundwaves.com

    Reasons to choose us?
    We have developed sound design for more than 100 projects;
      We can develop for you a unique sound design of the highest quality – your project will be implemented by the professionals who work in game development and have extensive experience in sound design for a number of successful projects;
      We can help you to develop the terms of reference;
      We will do a test job on your project, so you can make sure of the quality of our work and the advantages of working with us;
      We always meet deadlines;
      You can contact us anytime and learn about the work process on your project;
      Transfer of audio content is done by contract.

    It's me, Serge.
    Will love to introduce you to our creative agency ''Outstandly''.

    We're helping gamedev companies and indie devs with concept art, 2D assets, 3D models, animations and UX/UI design in the games industry.
    Check us out at our website: https://www.outstandly.com/art_for_games/
    We love creating beautiful universes and making games stand out.
    It's also very important.
    The very first thing which your potential player/buyer sees is how your game looks like!
    If it doesn't look good - a huge mass of players wouldn't bother even trying the game, despite the fact that the game mechanics itself might be great.

    Curious to see what we have created in the past?
    Head over to our https://www.outstandly.com/art_for_games/ page.

    On our website, you can get in touch with us directly if you have any questions, want to request a quote or just would like to have a pleasant conversation.
    Most of the queries are being answered sooner than in 24 hours window.

    We're a team of seasoned professionals averaging a decade in the field.
    We specialize in indie projects that seek funding through the production of a demo, prototype, vertical slice, proof of concept or other and have a limited budget.
    We handle development, and advise (or carry out) business development initiatives.
    We were involved with Space Engineers, and more recently, Seas of Fortune (formerly The Whaler) which made IndieDB 2017's Players Choice award.
    If you think you have a great idea, are serious enough to carry it out, and only need a place to start, look no further!

    My name is Mika Pilke and I've been a hobbyist musician and music writer for about 20 years. For now I haven't been too active looking for projects that need sounds or music, but I'd like to change that.
    I've also been active gamer for 25 years, and it has been sort of a dream of creating them too. And since I like creating different atmospheres, it would seem quite logical move to offer my skills for someone who is developing them. Though of course I'm willing to do music for a lot more than for games only, if needed.
    I do have to mention that I'm not a rock-hard pro, but I am very serious with my stuff. Two years ago there was one project for what I did 30 songs/ambiences, but game never actually was finished. Does not really matter though, since it was a fun journey and did give some important experience nevertheless. I'm not sure of the total amount of songs I've done, but it is far over 100.
    As an artist I am quite versatile. I do have tendencies of creating a bit darker atmospheres, but really, feel free to ask anything or offer any kinds of projects! I might have something up in my sleeve. For now I have been mixing and mastering my work alone, but for commercial projects I do have some contacts I can use to master and enhance my creations to top quality (two ambient songs listed below are mastered a bit too quiet, since I lacked some tools for mastering back in the past).
    Right now I do have a full time job, so if you need 20 song in two weeks, I probably won't be able to do them all for you. But if you give me a month or (rather) few months, it definitely shouldn't be a problem. :)
    Anyway, here's some of my recent work. Everything you hear or see is my work (photos, 3D-modeling, animation, shooting, music, mixing, singing, editing ect.). Everything except artwork in the video of the song Hellbreaker in which Jaime Jasso has been creator of all the visual art.
    Dreamland Synthesis - Awaiting
    This song was made to serve as menu music or such (horror ect.).

    Dreamland Synthesis - Morbid Tomorrow
    Darkish ambient.

    Dreamland Synthesis - Nebula Core
    This one would maybe be suitable for some dark scifi-styled horror game.

    Dreamland Synthesis - Hellbreaker
    I think when I wrote this song I was imagining some sort of moment being chased.

    Dreamland Synthesis - In Peace
    With this one, my goal was to do a song that would fit to a RPG or JRPG. Village music?

    Dead Cold Ground - Towards Eternity
    This was my project at the beginning of this year. It kind of got out of the hand, and took almost a month to finish. :) Working alone takes it's toll.

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