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Game Development Dictionary


High-intensity platform for digital media. Based on an entirely new idea in computing, BeOS was designed to satisfy the higher processing and memory requirements of today's digital media on standard PC hardware, without slowing down or freezing up. Work with audio, video, image, and Internet-based applications, and edit files of millions of gigabytes in size, simultaneously, in real-time.

Other Features include:
Native TCP/IP
Native Media Formats
Microsecond resolution
Native OpenGL
Direct-Access Graphics
64 Bit filesystem
symmetric multiprocessing
pervasive multithreading
Dynamic Drivers
Low-Latency kernel services