Submitted Dave Astle, Aug 06 2002 03:09 AM | Last updated Aug 06 2002 03:09 AM
Known primarily for his models and animations for Quake2 and QuakeIII:Arena while at id Software, Paul Steed has been in the game development industry since the end of 1991. He has written 13 articles for Game Developer magazine. He is author of the book Modeling a Character
in Max and is currently wrapping up his second book entitled Animating Real-Time Game Characters. He has been a regular speaker at the Game Developer Conference since 1997.