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# All Activity

1. Today
2. ## phantaminum's tunes (new track every Friday!)

Well, I technically released this yesterday but forgot to post here..

4. ## Looking for a small team

i ﻿have a group of people willing to make a game, we started this game in january and we have made a lot of progress but since our key coder left we havent been able to progress as we wanted to. I will tell everything about the game but i think alot of people will be interested in this. if you do join my name is willo on the server all you need to do is private message me then ill tell you everything and even show you what we've done discord: https://discord.gg/b2teN3m
5. ## Programmer looking to join a team

i ﻿have a group of people willing to make a game, we started this game in january and we have made a lot of progress but since our key coder left we havent been able to progress as we wanted to. I will tell everything about the game but i think alot of people will be interested in this. if you do join my name is willo on the server all you need to do is private message me then ill tell you everything and even show you what we've done discord: https://discord.gg/b2teN3m
6. ## Programmer Looking for Projects

i ﻿have a group of people willing to make a game, we started this game in january and we have made a lot of progress but since our key coder left we havent been able to progress as we wanted to. I will tell everything about the game but i think alot of people will be interested in this. if you do join my name is willo on the server all you need to do is private message me then ill tell you everything and even show you what we've done discord: https://discord.gg/b2teN3m
7. ## Programmer looking for experience

i have a group of people willing to make a game, we started this game in january and we have made a lot of progress but since our key coder left we havent been able to progress as we wanted to. I will tell everything about the game but i think alot of people will be interested in this. if you do join my name is willo on the server all you need to do is private message me then ill tell you everything and even show you what we've done discord: https://discord.gg/b2teN3m
8. ## Card game AI help

Hi, My apologies if I am posting in the wrong section. I want to code a card game where the player needs to make pairs, triplet or quadruple to earn points. I need some help/guidance for the AI to make it compute the best strategy based on the hand it draws and the cards on the table. to take decisions. If possible to rise difficulty by teaching the AI to count the cards in some manners to predict the player moves / mimic real players. 1- the game has 40 cards 1st round 4 cards are distributed and 3 cards for each player after that 2- points can be earned by making a match: 1point = a pair, 5points = triplet, 6point = quadruple. I don't Know if this is similar to some existing pattern, the one I found were specific to some pupular card games like black jack. thanks
9. ## Incorrect angular collision response

Haha thats so great - its almost exactly the same mistake i did after i transformed old java code from my old physics engine into c++ - resulting in that: https://www.youtube.com/watch?v=r7rmuB0H1Is Physics programming is always fun ;)
10. ## C++ Graphical User Interface Controls

Well how is everyone? I am really enjoying myself working with windows programming. I am dedicating some time to working with controls. I was just going to start, but than I thought it would be smart to get your opinion. My plan so far is to work on the following: Windows API (C++) WxWidget libray (C++ and other languages) Qt library (C++) C# Visual Basic Is this reasonable/possible? Is there anything else you would suggest? Also, Is there anything I am not taking into consideration that I need to know? Oh, and also I noticed the use of CButton, etc. that looks like something I should learn. I noticed it's use in an open source program. What is this and how is it used? Have a nice day, Josheir
11. ## Market Confussion, Video Game Industry?

There should be some type Law's in place to protect emerging internet markets for Indies. MEGA Companies have resources and can develop there own NEW techonologies, but insted they theve, stealing existing INDIE markets and sporting them like they created them thereselves. ALL Emerging INDIE markets will be lost in the future without laws to protect prosperity freedoms. For many, their lives have already been shrink wrapped and filed away into the resource cache. But, what's wrong with this code ? Feel Free to use your own Mega. Because (Indie = Individule) Here's example pesudo code... /* Notes: TRUE = (INDIE = 1); (If INDIE > 1 Then INDIE == FALSE); */ Set Google.Resource = All.Internet.SEARCH; Set Google.Resource = _most.All.Internet.MEDIA; # Run program Set CONST Google = MEGA; Set.Public.Memory = ONLY.GOOGLE; Set.Public.Memory.POOL = ONLY.GOOGLE.SAFE; Get INDIE.Developer; While (INDIE.Developer==FREE) IF INDIE.Developer == 1 ; Set Google.Resource = INDIE.Developer; Delete INDIE.Developer FROM Public.Memory; EndIf EndWhile EndSet EndSet EndSet

13. ## DirectX/OpenGL ScreenCapture FREELANCER JOB!

I CAN PAY YOU! WITH BITCOIN OR WHATEVER YOU WANT.
14. ## Tower Defense Indie Game Dev Blog #8: Tower Editing Menu and LASERS!

Looking very good, the particle effects are very polished and the growing / shrinking towers is a good idea for placement!
15. ## Tower Defense Indie Game Dev Blog #8: Tower Editing Menu and LASERS!

Hello again everyone! This week's start was kind of slow, but at the end of it I managed to add some features which I was planning to do for quite a while. The main feature is: tower upgrades! You can now upgrade towers using a little menu I designed. It gives you all the information about the upgrade such as its cost, damage, locking radius, shooting speed and gun rotation speed. Other thing I added is laser beams which have their own light sources so it looks cool when lots of turrets are shooting. It adds something to the feel of the game. There are lots of other small tweaks and fixes I did related to tower placement/editing. Here you can see the gameplay in action: As you might have noticed, as of now flying objects are tanks, this is because I haven't yet modeled planes or helicopters, but I'm planning on doing so. As of now there is only one completely upgradable tower, this is again mainly because I don't have the models yet. I should really find someone to help me out Anyways, that's all for today, I should better go and continue working on the game now, since there's still LOTS of work to do. So see you next week
16. ## Market Confussion, Video Game Industry?

That is correct. The games industry as a whole is 'hit driven', much like movies or music industry. A few games make a lot of money, and an awful lot are loss making. The independent side is even more likely to be loss making - although the development budgets are smaller, the marketing budgets are also smaller, and marketing is a large part of success. Essentially no matter how good your game, if no one sees it (or they are too busy seeing games that have 'gamed' the search engines / paid for reviews / installs etc) no one will play it. Conversely, very bad games can be 'successful' due to large marketing budgets. There are nearly 4 million apps on google play: https://www.statista.com/statistics/266210/number-of-available-applications-in-the-google-play-store/ Around 750,000 in the last year that's around 2000 new apps per day. Not all games, but that's a lot of competition.
17. ## Market Confussion, Video Game Industry?

I’m interested is the Video gaming industry as an (Indie=Individual) developer. But… The industry looks almost completely non-viable. I heard that a decent/basic Android game on Google Play can fetch a whopping 50 cents to one dollar (including ad clicks) a day after being downloaded a few million times e.g. (2.5 mill). (Seems like the explotation of the livestock mentality is at work.) I thought it took real work, and that game art cost time and/or money ? Why would someone spend allot of time making a game, pay or bleed time for the art, allow it to be downloaded 2.5 million times and be happy with $150-$300 dollars PER YEAR at the peak (If they are lucky) ? And from what I’ve heard, Google Play will ban you at the drop of a hat. Plus, have enough regulations that one might think you would need a lawyer to protect yourself. Money that comes in \$1.00 per day seems worthless without intrest. Like I said, I’m new to the Video Game industry (But, I've made good casino games in the past as an employee). Could someone please explain why people would do what looks to be completely stupid free Android game development for Google ? And please correct me if I'm really wrong. It seems like the professional Indie game industry is non-viable (dead) as it relates to revenu generation. And what about the next indie niche market a Mega company wants to destroy, so that they can have more clicks and sport that market like it's a new hat. There killing the possiabilities to have ANY indie markets on the internet. Thanks,
18. ## Incorrect angular collision response

After weeks of having not the slightest desire to continue fiddling around with this, I gave it another go today and finally managed to make it work. I settled for column vectors as convention and adapted my matrix calculations accordingly. The error was somewhere else though. I integrated the angular velocity using Orientation += 0.5 * Orientation * AngularVelocity instead of Orientation += AngularVelocity * Orientation * 0.5 I definitely learned my lesson to pay more attention to the order of operations. Thanks for all your help!
19. ## How do I apply direction to a velocity vector and then to the character position?

Definitely this is often the most important thing, often physically correct isn't as fun! (or is much more expensive) I think I got thrown off by Hashbrown using 'velocity' to refer to what I believe is local space velocity (the 'move' in my example code). This gets converted to world space by the multiplication with the forward / right axis vectors in Hashbrown's code, and by rotation by the yaw in my example. So it is doing essentially the same thing 'in reverse', which is why it works too. I suppose the reason we tend to do most of this stuff in worldspace is because it makes a lot more sense when objects start interacting, colliding with the environment, it is usually better to have them in a common space.
20. ## Where value comes from in game

What about a trophy or a decoration that is extremely hard to get? It might not be useful at all in saving time in the game, and to the contrary, it may have taken a lot of time to acquire with little real benefit in terms of time-saving activities, but some people will still find value in it. People will spend time just to differentiate themselves from others... But I think what I defined in the OP covers what you said, right? There are usefulness and uniqueness or some combination of the two. If it took a long time to acquire a useful item then it's probably reasonable to say that its uniqueness is increased. Something like this....?

23. ## Best way to optimise 3d models

When I use the proptimizer tool in 3ds max and than export the file as a .fbx file, the file size seems to be bigger than if I didn't use the prooptmizer tool. This has confused me as I thought reducing the polygons would decrease the file size.
24. ## Where value comes from in game

Value should be derived from the average time spent farming the item and its usefulness in saving time or enabling activities. Otherwise its just irrational humans distorting the real value.
25. ## How do I apply direction to a velocity vector and then to the character position?

Thanks everybody for the help. Sorry about the incorrect terminology and lack of understanding. I'll keep working until I understand. I'll also look at the fix your time step article. I'll have questions, but i'll just open a new thread once I can't find a particular answer. Thanks again.
26. ## How do I apply direction to a velocity vector and then to the character position?

If I understand this right, you can do this, but at that point it is no longer in any sense 'physics', you are just moving the object position directly, there is no momentum. That kind of approach can work though and even works better in certain types of games.

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