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Game Programming

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Developer Journal - 8 hours, 32 minutes ago
nananananananana BOAT MATH! Surface-based shipbuilding game "tech demo?" - By nerdboy64
This is a project I started in Unreal Engine 4 a while back, got fed up with, dropped for a few months, and finally came back to. The project began in a Discord channel of a role-playing group for...
Developer Journal - 1 day, 14 hours ago
Weekly update #3: Terrain manipulation and foundation creation. - By Awoken
O.k, so last week I made a post on Thursday detailing the progress I made with regards to terrain manipulation, but I only previewed it and never actually committed to a submit, so I just chucked i...
Developer Journal - 2 days, 40 minutes ago
Framework Fun - By Aardvajk
About time I posted an update here. Been a while. I have kind of lost a bit of heart in Om, my scripting language, since I realised that circular references lead to memory leaks unless I imple...
Developer Journal - 1 week, 22 hours ago
EnvelopVR goes out of business! - By slayemin
Last month I said: The big news of the week in the VR industry is that EnvelopVR has shutdown. I was 95% certain this would happen to them and they were the first local company that came to mi...
Developer Journal - 1 week, 2 days ago
Skeletons go down! - By Polydone
But not without a fight... A bit of gameplay video + code snippet https://www.youtube.com/watch?v=rHl86-s3qVY Sunday was to be the big day when I finally killed the first skeleton. Then I move...
Developer Journal - 1 week, 3 days ago
Magic Item Tech, persistent. - By Spidi
Hello everyone! Even though a lot of indie game developers put together a "year in review" posts by the end of December, I haven't written in a while. Sorry for that, but the last few months o...
Developer Journal - 1 week, 3 days ago
3D Paint PBR release - finally! :) - By lawnjelly
Some of you may have been following the development of my little 3d texturing program, which I began in June last year and have been working on in my spare time. 3 months ago I had a diffuse painti...
Developer Journal - 1 week, 5 days ago
Om Module system - By Aardvajk
Thought I'd try blogging about this before I started implementing anything to try to get it straight in my head. I've decided to change how the Om module system works a little, based on playing aro...
Developer Journal - 2 weeks, 11 hours ago
Om - postponing the worry - By Aardvajk
I've decided to just postpone worrying about cycles and memory leaks in Om for the time being. I may have to address this in the future, but for now I've discovered that there are actually so many...
Developer Journal - 2 weeks, 2 days ago
Mission Control - Om has a problem. - By Aardvajk
I realised today why JavaScript doesn't have deterministic destruction. Thought I was so smart basing Om around it. Cycles. If one object A references an object B and B references A, Om w...
Developer Journal - 2 weeks, 2 days ago
New Project and Status Update - By dpadam450
Its a new year, so time to buckle down hard. I was never big into maintaining a journal on here but I started a journal last July about my RTS game ICBM . At the same time I was lightly managing a...
Developer Journal - 2 weeks, 3 days ago
The Om Programming Language :) - By Aardvajk
The Om Programming Language :) Rather a long journal entry today. I hope that someone sticks with it as I'm really getting quite excited about how my scripting langauge is starting to develop now....
Developer Journal - 2 weeks, 4 days ago
Back to coding - By Finalspace
Hi there, i was working a bit on the next iteration on my game and finally found a nice graphics style to go for: Real tiles and proper lighting, yay! (See the screenshot attached)Even though...
Developer Journal - 2 weeks, 5 days ago
Get work done and kill a skeleton - 2017 New Year's Resolution - By Polydone
Since my last post I've unfortunately had a pretty quiet period without getting much work done on the project. I simply wasn't able to find the motivation to get things done.I recently got a new da...
Developer Journal - 2 weeks, 6 days ago
"instancing" with DX9 - By Norman Barrows
The new PC has arrived (i7-6700K, GTX1080), and I'm starting on the final graphics for the game. Better grass plants were one of the first things. The placeholder graphics were ultra-low-poly,...
Developer Journal - 3 weeks, 3 hours ago
Orientation Vector - By Awoken
The past couple weeks I've been working on a custom class which I call an Ovector, or Orientation Vector. It's builds off of the THREE.js Vector3() class. With the Ovector Class I can identify...
Developer Journal - 3 weeks, 14 hours ago
Spellbound: December Update - By slayemin
Game Status: Where is the game at today? I have nearly finished working on a major update. Customers are starting to ask about it. I'm a bit nervous about releasing it because I'm worried that peop...
Developer Journal - 3 weeks, 2 days ago
[C++] ArrayView-class - By Juliean
So I've been quite busy with refactoring the rendering and other systems of the engine for the last few months, and once I'm done I'll make some more entries for the graphical render-system. T...
Developer Journal - 3 weeks, 3 days ago
Ludum Dare - Post Mortem - By Vilem Otte
If only making games was as easy as making custom PCBs  This Ludum Dare was a really interesting experience for both of us. We wanted to do LD36 already together, but one of us couldn’t, so w...
Developer Journal - 4 weeks, 11 hours ago
Om script - template special :) - By Aardvajk
Following on from my last entry where i "discovered" you could use templates to provide a common interface to two unrelated classes, I've now implemented this technique in Om, my scripting compiler...
Developer Journal - 4 weeks, 23 hours ago
Gamedev toolkit and Level Editors - By imoogiBG
Finally I've got a big chunk of time to program my personal projects.The last several months I was spending my mental state at work( we finally released Phoenix FD 3.0 https://www.youtube.com/watch...
Developer Journal - 4 weeks, 1 day ago
C++17 and Memory Mapped IO - By phantom
Repeated from http://imadiversion.co.uk/2016/12/08/c-17-and-memory-mapped-io/ In some ways this is a Part One of this subject, largely because my IO subsystem isn't in any way finished and I have...
Developer Journal - 4 weeks, 1 day ago
Weekly update #1 - By Awoken
So this past week I spent some time trying to make the game look more appealing. Though I am dealing with very simple visuals I'd ideally like to come up with an art style, as I move along, that su...
Developer Journal - 1 month, 2 days ago
Compile time "polymorphism" - By Aardvajk
So here is something I just discovered I can do in C++ that I didn't know about. template<class T> class wrapper{public: wrapper(const T &t){ } int length() const { return -1; }}...
Developer Journal - 1 month, 3 days ago
Ash Dawn - Alpha live, website up, name changed - By Wilhelm van Huyssteen
Hi First things first. Since S2 brought out their new moba named "Strife" we decided to change our game's name from "Legends of Strife" to "Ash Dawn". For quite a while we chose to keep the na...