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Multiplayer and Network Programming

Writing Articles is Good for YOU!

  Posted by Michael Tanczos
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Developer Journal - 4 hours, 50 minutes ago
RuinValor on Greenlight - By riuthamus
http://steamcommunity.com/sharedfiles/filedetails/?id=248222520 If you guys like what we are doing, please go and vote. Share with your friends and get them to vote. The more votes we get the bette...
Developer Journal - 1 day, 12 hours ago
Lines with rounded corners - By slayemin
My girlfriend asked me today if I'm behind schedule on my game. I didn't really want to answer her, but she pointed out that I was planning on hiring an artist to work with me in December. It's lon...
Developer Journal - 1 week, 1 hour ago
Game Update #8 - By riuthamus
http://www.ruinvalor.com/wordpress/wp-content/uploads/2014/04/gorgane_post_001.jpg It has been a while since this blog has been updated and we are very sorry about that. Some of you might have hear...
Developer Journal - 1 week, 1 day ago
Gorgane, one last time - By riuthamus
Pretty sure this is my last correction to the gorgane! I think it turned out well so far, what do you think?http://www.bhslaughter.com/forum/uploads/gallery/album_371/gallery_1_371_3526243.gif
Developer Journal - 1 week, 4 days ago
Auxnet: Battlegrounds Progress - By Squared'D
I've been making a lot of progress these days. I've just finished most of a major renovation (hopefully the last until release) of the graphics engine. Before I had limited each model to one set o...
Developer Journal - 2 weeks, 6 hours ago
High Speed Gaming Network - By starbasecitadel
For various reasons (mostly relating to being unhappy with the main UI -- the basic feel of piloting starships and firing weapons was not satisfying) I stopped working on Starbase Citadel months ag...
Developer Journal - 2 weeks, 1 day ago
Part 3 - getting a handle on directx - By Norman Barrows
The building of Caveman - Part 3 - Getting a handle on directxGetting up to speed:So i was going to be using directx and visual studio c++. All fine and good,but i hadn't written a line of code in...
Developer Journal - 2 weeks, 4 days ago
Why YOU should embed a web server in your game engine - By ApochPiQ
I'm going to give you a sales pitch. It might sound outlandish at first, but bear with me - I think, by the end, you'll agree that this is a Good Thing™. You should embed a tiny web server in your...
< Developer Journal - 2 weeks, 5 days ago
The Building of Caveman - part 2. What to build, and tool selection - By Norman Barrows
The Building of Caveman - part 2.What to build, and how?What to build? thats the first of a million questions to be answered when building a game.Well, the answer turns out to be pretty simple:you...
Developer Journal - 2 weeks, 5 days ago
The Building of Caveman - Part 1 - By Norman Barrows
The Building of Caveman, Part 1in this series of posts i will explain the process of making the game Caveman v3.0. What was done and why.this is done in hopes that it may help others in their quest...
Developer Journal - 2 weeks, 6 days ago
Developing the AI Middleware's Interface - By Squared'D
Developing the AI Middleware's InterfaceAs I explained in my last post, I've developed a text-based sample game that I'll use to build the initial version of the AI system. Then I'll get it to work...
Developer Journal - 3 weeks, 20 hours ago
AI System Progress and Auxnet development - By Squared'D
AI - Progress Things have been going well on the AI front. I'm still hoping to have a strong enough foundation in a few weeks to be able to put my source code up on GitHub. It'll still be very...
Developer Journal - 3 weeks, 1 day ago
What's been up - By polyfrag
Programming is a real pain. I think it's because I have to keep so much in my head (let's call it RAM). Try figuring out what you should change in 40,000 lines of code.I'm keeping a dev log at http...
Developer Journal - 3 weeks, 3 days ago
A day in the life... - By Norman Barrows
A day in the life...This will give you an idea of what its like to be an indie.Tasks to be done on the project go on the "todo list". once they're completed, they're moved to the "done list".here'...
Developer Journal - 3 weeks, 3 days ago
The basic game is DONE! - By Norman Barrows
that's right...after taking a break and evaluating skyrim, my motivation levels were back up. A final push, and as of 7pm eastern time, march 24th 2014, the basic game is done!and my original estim...
Developer Journal - 3 weeks, 6 days ago
Dev Journal: Detecting Tapping and Pressing inputs using Java. - By tom_mai78101
I'll be showing you a simple way of detecting different input keystrokes using Java. There are two different keystrokes for a computer keyboard, tapping and pressing. Tapping a key means the user i...
Developer Journal - 3 weeks, 6 days ago
You can make GTA Style Characters in no time! - By Tutorial Doctor
I use the Maratis 3D engine, and I was fortunate enough to meet someone who did a very good tutorial on how to make game characters using Blender and Makehuman. In no time I had a decent character...
Developer Journal - 3 weeks, 6 days ago
Dev Journal: 2D sprite animation using OpenGL ES 2.0 for Android - By tom_mai78101
Chapter 7 - Making heavy use of AndroidYou probably might see that the way I write this journal is a bit different than my other entries. The fact that I'm using Chrome for Android to write this, m...
Developer Journal - 4 weeks, 21 hours ago
Building My AI Engine - By Squared'D
These days, I've been turning my attention towards AI. In the past, I spent so much time working on graphics components of the engine in the past, that I've never put the effort into building a goo...
Developer Journal - 4 weeks, 1 day ago
I've Been Inspired! - By Tutorial Doctor
So, I was inspired to make a video game by a video game that teaches you about developing video games.GameDev Tycoon? Have you heard of it?I might end up buying the game solely for educational purp...
Developer Journal - 1 month, 1 day ago
Fallacies in information. - By Tutorial Doctor
true.false.The world is full of truth and fallacy. Our own logic systems work based on these two things.Joey is sick. He can't afford to go to a doctor, or perhaps he doesn't like doctors.Joey goes...
Developer Journal - 1 month, 3 days ago
Starting to work on AI now - By Squared'D
Auxnet development has been picking up these days. Right now my main task is AI. AI has been a pain in my side for some time now not because I don't know how to do it, but because I haven't really...
Developer Journal - 1 month, 4 days ago
Slow progress 4 - By polyfrag
Which do you feel is better?This?https://dl.dropboxusercontent.com/u/109630018/temp/corpstatesc/aaa000/Photo%202014-03-13%2010%2027%2037%20AM%20%281%29.jpg https://dl.dropboxusercontent.com/u/10963...
Developer Journal - 1 month, 4 days ago
RuinValor - Character Rework ( Hopefully Final ) - By riuthamus
So, its been a while since I posted. Mostly this is due to me being on the big blue ocean ( in the navy! ). Since my return home I have started work on our finilization of all art assets. Most of t...
Developer Journal - 1 month, 4 days ago
Strife: Bitcoin to ingame cosmetic currency - By Wilhelm van Huyssteen
Legends of Strife Implemented the purchase of ingame cosmetic currency (star shards) using bitcoin. Each strife account gets an unique public address to which the player can make payments. If the p...


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