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Multiplayer and Network Programming

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Developer Journal - 1 week, 3 days ago
EnvelopVR goes out of business! - By slayemin
Last month I said: The big news of the week in the VR industry is that EnvelopVR has shutdown. I was 95% certain this would happen to them and they were the first local company that came to mi...
Developer Journal - 1 week, 5 days ago
Skeletons go down! - By Polydone
But not without a fight... A bit of gameplay video + code snippet https://www.youtube.com/watch?v=rHl86-s3qVY Sunday was to be the big day when I finally killed the first skeleton. Then I move...
Developer Journal - 1 week, 5 days ago
Magic Item Tech, persistent. - By Spidi
Hello everyone! Even though a lot of indie game developers put together a "year in review" posts by the end of December, I haven't written in a while. Sorry for that, but the last few months o...
Developer Journal - 1 week, 5 days ago
3D Paint PBR release - finally! :) - By lawnjelly
Some of you may have been following the development of my little 3d texturing program, which I began in June last year and have been working on in my spare time. 3 months ago I had a diffuse painti...
Developer Journal - 2 weeks, 5 days ago
New Project and Status Update - By dpadam450
Its a new year, so time to buckle down hard. I was never big into maintaining a journal on here but I started a journal last July about my RTS game ICBM . At the same time I was lightly managing a...
Developer Journal - 3 weeks, 20 hours ago
Get work done and kill a skeleton - 2017 New Year's Resolution - By Polydone
Since my last post I've unfortunately had a pretty quiet period without getting much work done on the project. I simply wasn't able to find the motivation to get things done.I recently got a new da...
Developer Journal - 3 weeks, 2 days ago
"instancing" with DX9 - By Norman Barrows
The new PC has arrived (i7-6700K, GTX1080), and I'm starting on the final graphics for the game. Better grass plants were one of the first things. The placeholder graphics were ultra-low-poly,...
Developer Journal - 3 weeks, 3 days ago
Spellbound: December Update - By slayemin
Game Status: Where is the game at today? I have nearly finished working on a major update. Customers are starting to ask about it. I'm a bit nervous about releasing it because I'm worried that peop...
Developer Journal - 3 weeks, 4 days ago
[C++] ArrayView-class - By Juliean
So I've been quite busy with refactoring the rendering and other systems of the engine for the last few months, and once I'm done I'll make some more entries for the graphical render-system. T...
Developer Journal - 1 month, 6 days ago
Ash Dawn - Alpha live, website up, name changed - By Wilhelm van Huyssteen
Hi First things first. Since S2 brought out their new moba named "Strife" we decided to change our game's name from "Legends of Strife" to "Ash Dawn". For quite a while we chose to keep the na...
Developer Journal - 1 month, 1 week ago
The mighty journal of bogosaur. - By bogosaur5000
This is a great moment for our planet. A legendary journal is born. :o But the problem is I'm the only one who thinks it's legendary. <_< Nobody will probably read it. But I'm okay with its...
Developer Journal - 1 month, 1 week ago
KREEP, missed tap. - By Spidi
Hello everyone! In my last post about Operation KREEP , I mentioned that for the 1.2 update of the game I made some improvements to the input handling logic and hinted a near future deep-dive...
Developer Journal - 1 month, 2 weeks ago
KREEP, tales of low productivity. - By Spidi
Hi there! The last two weeks were full of bad luck (health issues, disapproval from Valve, visit at a local veterinarian all kinds of things :( ), and as a result my productivity approached ze...
Developer Journal - 1 month, 3 weeks ago
Spellbound: November Update - By slayemin
The month of November has been another hard month to get through. December will be harder and I can't afford presents this year. I have been making mediocre progress on integrating Oculus Rift...
Developer Journal - 2 months, 1 week ago
KREEP, designing an update. - By Spidi
Hello everyone. As I mentioned last time, I decided to do a small update for Operation KREEP and to change the "scenery" a little, last week I took a little more than two days off from the de...
Developer Journal - 2 months, 2 weeks ago
Normal Mapping - By lawnjelly
Just a quick one to show that I am working hard on a big update to 3D Paint. Although for myself I only currently needed diffuse painting and rendering, it become clear to me it would be more usefu...
Developer Journal - 2 months, 2 weeks ago
Magic Item Tech, news. - By Spidi
Hi there! Only a handful of tiny news this time about Magic Item Tech. Domain  Now my game development blog and contact information can be reached at: https://magicitemtech.com I've rese...
Developer Journal - 2 months, 3 weeks ago
Spellbound: October Update - By slayemin
Yesterday I received my first payment from Valve for sales in the first month: $4,354.89 I debated whether or not to post the actual amount I received. Normally, I'd not want to share this (an...
Developer Journal - 2 months, 3 weeks ago
Self organizing masks local hash - By polyfrag
The brute force approach seems to be too expensive. I've devised a self organizing method.  Let's say we have four levels of masks 0000000000000000 And for the input 0110 it gives fi...
Developer Journal - 2 months, 4 weeks ago
Bluetooth web - By polyfrag
Also have some ideas and work for a Bluetooth app called Spice. Must keep it secret right now so nobody steals it I think. But really not enough time to go into details.
Developer Journal - 2 months, 4 weeks ago
Local hash - By polyfrag
Nothing to say today. Just did some sketches of connected segments arrangements for the neural hashes.
Developer Journal - 3 months, 5 hours ago
local hash - By polyfrag
Hey whats up guys. Im in limbo again and have little current so im sharing my thoughts here. Currently working on thr local hash i described earlier in my posts and making it self organizing. One t...
Developer Journal - 3 months, 4 days ago
Precursor's Dawn - Greenlit! - By Navyman
Precursor's Dawn - Greenlit! On the morning of Oct 18th, I received the email from Steam informing me that Precursor's Dawn had been Greenlit. Having spend all of the night and some of the morning...
Developer Journal - 3 months, 5 days ago
Magic Item Tech, Unified Theory. - By Spidi
Hi everyone, long time no see! It's been a while since my last post (more than two months), and back than I sort of hinted that in a week or two I'll be ready to present the next game I'm work...
Developer Journal - 3 months, 2 weeks ago
Procedural Texturing in 3D Paint - By lawnjelly
This past week or two I've been adding a kind of procedural texturing to my paint app. One thing I'd noticed is that just using the standard brushes gave a rather smooth, non organic blend between...