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Production and Management

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Latest Updates
Developer Journal - 6 days, 18 hours ago
Spellbound Game Play Video - By slayemin
I created a 10 minute game play video of Spellbound this afternoon and thought I'd share with everyone. This is played in a room scale environment on the HTC Vive and features a locomotion system I...
Developer Journal - 1 week, 6 days ago
Status report 6-15-2016 - By Norman Barrows
status report 6-15-2016 the game is really coming along. its now complete, stable, and appealing enough that i've started playing it just for fun, instead of playing store bought games i own....
Developer Journal - 2 weeks, 1 day ago
Major Update - By VirginRed
After weeks of hard work, we present to you the new and shinier version of Epistory. You spoke and we listened. We understand it would have been better for most of you to receive the update in chun...
Developer Journal - 2 weeks, 6 days ago
The Grand List Of Console Role Playing Game Clichés - By Norman Barrows
The Grand List Of Console Role Playing Game Clichés from  http://project-apollo.net/text/rpg.html  There are few people who love a good console RPG more than I. Games like Final Fant...
Developer Journal - 3 weeks, 4 days ago
Spellbound: May Update - By slayemin
I think for this month, I'm going to do something different and spend less time chatting about backend details and more time showing off some of my work in progress screen shots. Enjoy! Sunset...
Developer Journal - 1 month, 6 days ago
Highlighting - By JTippetts
In between work, sleep, family, home and yard projects, and being sick (all the usual bull-shit cop-out excuses you have all come to expect from me over the years) I have been getting in some work...
Developer Journal - 1 month, 2 weeks ago
Fonts of Wisdom: Choosing Typefaces for Epistory - By VirginRed
Choosing a font is never easy and for Epistory, it nearly drove me mad. We didn’t have to find only one font, but three . Three fonts that needed to match together, follow constraints and have th...
Developer Journal - 1 month, 2 weeks ago
Installing - By JTippetts
Finally got a day off, with the leisure time to install Linux. Been booting off the USB for days now. During the 'trial' period, I tried out a number of different distros, just to refresh my head o...
Developer Journal - 1 month, 3 weeks ago
April Update - By slayemin
I'm feeling depressed. This is what happens when you run out of money and your project still demands more from you. This is a hard entry to write because there is so much struggle right now. L...
Developer Journal - 1 month, 3 weeks ago
Mint - By JTippetts
To whom it may concern, I am writing this missive while booted into Linux Mint from an ancient USB stick. How I came to this sad, low, lonely state is a tale of hubris and pride. You see, I am...
Developer Journal - 1 month, 3 weeks ago
A fellow game developer died - By slayemin
I'm close friends with the fellow game dev team upstairs on the 14th floor. Every time either of our teams has something to celebrate, we invite each other. We share in each others happinesses and...
Developer Journal - 2 months, 8 hours ago
"Quad"-planar projection - By JTippetts
HA! It never fails. As soon as I resolve to work on much-needed logic and AI refactoring, I let myself get distracted with a visual thing again. But this fix was relatively easy, and is something I...
Developer Journal - 2 months, 1 day ago
Creature AI - By JTippetts
http://i.imgur.com/ulaF0Wy.jpg http://i.imgur.com/CMGEDS9.jpg I'm in a creature AI phase right now. It's actually a bunch of code that I haven't really touched in awhile, and as with all such code...
Developer Journal - 2 months, 5 days ago
Pastry Fortress - J007 - MP and Dropships - By riuthamus
Been a few weeks since I have posted, mostly because work has been crazy. However, as with all my returns I come bringing gifts of visual joy! http://www.riuthamus.com/wp-content/uploads/2016/...
Developer Journal - 2 months, 5 days ago
Bringing back the mountains - By JTippetts
I spent some time recently working out some bugs with the tri-planar shader. I believe the bugs are fixed now (and it required some fixes in the Urho3D library to do it), but I don't really underst...
Developer Journal - 2 months, 6 days ago
SFNV Flare, Through Thickness - By LAURENT*
Hello reader, My name is Laurent Star Vinn and I have a special project I would like to share with you. See all the struggles and triumphs of my game's development and maybe learn something new al...
Developer Journal - 2 months, 2 weeks ago
The No-OOP back to basics experiment - By Mussi
I'm about to embark on a journey where I let go of the typical way I program and try something radically different as an experiment. I've been programming for a little over 15 years now and I have...
Developer Journal - 2 months, 3 weeks ago
March 2016: Funding ran out - By slayemin
Well, I've officially run out of money. (long pause for reflection) This seems to be a common struggle and problem with indie game developers, and I'm not any different... Do I blame myself? W...
Developer Journal - 2 months, 3 weeks ago
Is there a hexagonal analog of Conway's Game of Life? - By jwezorek
The short answer is that in the hexagonal case the best analog of Conway's Game of Life -- in my opinion as someone who has been a CA hobbyist for 30 years or so -- is an original creation which I...
Developer Journal - 2 months, 3 weeks ago
New textures with the tri-planar shader - By JTippetts
http://i.imgur.com/232ILDK.jpg http://i.imgur.com/u8d0uzA.jpg  SoTL and MarkS talked me back into using the tri-planar shader I've been using so far. Above are a couple shots of some of the te...
Developer Journal - 2 months, 3 weeks ago
Textures - By JTippetts
http://i.imgur.com/qUltO72.jpg  Did a quick little test to see how well some of the textures I made in making the previous journal entry "read" in Goblinson Crusoe. Looks pretty good, if you a...
Developer Journal - 2 months, 3 weeks ago
The claw is gonna get ya! (if the explosions don't!) - By braindigitalis
Hi all, Another day, another feature! The last couple of days have kept me busy creating a "physics powered" grab arm for picking up the crates. When the player gets the crates to the exit, th...
Developer Journal - 2 months, 3 weeks ago
New World instance builder - By TheChubu
In this update I'll talk about the new interface for creating World instances, the World.Builder!  dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced...
Developer Journal - 2 months, 3 weeks ago
April update: the new procedural dungeon generator - By Ashaman73
I'm back with a new progression video. I had skipped the last month update due to not having something useful to show off. I had optimized the engine and went from 20-25 fps to a stable 60 fps in m...
Developer Journal - 2 months, 3 weeks ago
Unity Editor Data Entry 2.0 - By dsm1891
Unity Data Entry  So, unity has a problem. Well, ok lots of problems, but I want to talk about a specific one. Data entry and how things can quickly get out of hand. For those who are unawar...


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