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Production and Management

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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 1 day, 1 hour ago
Textures and fighting with the editor - By Aardvajk
Fairly quick update today. I've added support for basic diffuse texturing to both the level editor and the game. The editor is very much bodged to support, but the game is handling it properly....
Developer Journal - 1 day, 15 hours ago
Spellbound is up for voting on Steam Greenlight - By slayemin
Double post day!!! I rushed ahead of myself and just published Spellbound on steam greenlight . Yikes. I wanted to do a 2 minute game play trailer video, but I suddenly decided that the 8 minu...
Developer Journal - 1 day, 18 hours ago
Spellbound Reactions Video - By slayemin
We finished producing the video for our game and it's now online! We brought around eight people to our office to come play through our game and recorded their reactions to it. This video is a comp...
Developer Journal - 3 days, 20 hours ago
Seamless models - harder than it looks - By Aardvajk
Finally got finished on all of the pipeline work needed to start to use static meshes as part of the level design. Turns out it is far harder than it looks to make seamless models http://public.gam...
Developer Journal - 1 week, 19 hours ago
Strip back the game - By Aardvajk
 I decided the other day to completely strip my game back to basics. Well, I actually started a new project and gradually moved the code I wanted over because I'm obsessive like that and want...
Developer Journal - 1 week, 1 day ago
Closed test session, could need some helping hands ! - By Ashaman73
I want to start a new closed test only available to a small, dedicated group of testers. If someone has interest in helping me out, send me a PM and I will give you the download link http://public....
Developer Journal - 1 week, 4 days ago
Rendering Tree Sprites - By JTippetts
It's been awhile since I did anything 2D-related, and I'm a little bit worried that some of those particular hard-earned skills are starting to fade from my weak brain. Last night, I was talking wi...
Developer Journal - 2 weeks, 4 days ago
Preparing my engine for Vulkan API - By Ashaman73
Looking at the vulkan api so far, it could solve many of my rendering performance issues in my engine. My engine was based on OpenGL 1.2, followed by a transition to OGL 2.0 and lot of extension la...
Developer Journal - 2 weeks, 6 days ago
Shuffling class responsibilities - By TheChubu
In this update I'll talk about the latest release of dustArtemis, which changes a bit the component handling.  dustArtemis  dustArtemis is a fork of Artemis Entity System , which...
Developer Journal - 3 weeks, 5 hours ago
Modules in the Om scripting language - By Aardvajk
Modules in Om  I never wanted to add include statements to Om. I was always very keen to ensure that each script file could be compiled in isolation without having to do any kind of old-fashio...
Developer Journal - 3 weeks, 15 hours ago
January Update - By slayemin
 Alpha game play footage of Spellbound: https://www.youtube.com/watch?v=AsTCEQYWRM8 Production: We're slowly changing gears from a production focus to a test, polish and promote focus....
Developer Journal - 3 weeks, 1 day ago
Music Themes - By Hanksha
Music themes  Hi, Good news, the first music themes are available for you to listen !They are composed by Rowan who joined us few month ago: http://caldera-games.com/wp-content/theme...
Developer Journal - 3 weeks, 1 day ago
January update: large creatures, polishing and preparing a closed test - By Ashaman73
Welcome to the January update.The focus of the last two month was the transition of the game from a developer version to something you should give someone for testing. That is polishing the art, th...
Developer Journal - 3 weeks, 1 day ago
New trolls - By Hanksha
We got new troll models, (we never communicated about it here) with the a fresh one finished at the moment, the pyromaniac. http://image.noelshack.com/fichiers/2016/03/1453479800-newtrolls-tes...
Developer Journal - 3 weeks, 5 days ago
Forge and Hub - By Hanksha
(Written by Yukishi pixel artist at Caldera Games)I worked on the forge, an important element during the player's progression in the game as it is the first hub he will encounter on his way.First I...
Developer Journal - 4 weeks, 5 hours ago
Updates - By Hanksha
Hi, Long time no post here! The game is still in development, we've been looking for a 2D animator for a while and we finally found one. On my side I'm doing a lot of code refactoring, sw...
Developer Journal - 4 weeks, 1 day ago
Om: Varadic Functions and Reference Types - By Aardvajk
Varadic Functions and Reference Types  I've finished up adding varadic script functions to Om now, and have just got the basics of reference types working, although that needs a lot more testi...
Developer Journal - 1 month, 2 days ago
ANL Expression Parsing - By JTippetts
Over the last several years, my noise library (ANL ) has been a sort of sink for whatever miscellaneous time I get in between work, kids, the house, game development, game playing, etc... It has ev...
Developer Journal - 1 month, 6 days ago
The "Outer Scope" problem in Om - By Aardvajk
Just finished up Om's solution to what seems to be known as the outer scope problem. Consider: var outer = func{ var a = "hello"; var inner = func { out a; }; inner(); retu...
Developer Journal - 1 month, 1 week ago
Implementing "break" in the Scripting Engine - By Aardvajk
Just finished implementing break in Om, for breaking out of while and for loops. Thought a write-up might be an interesting insight into the internals of the system, although I'm not sure who to...
Developer Journal - 1 month, 1 week ago
Some template snippets - By Aardvajk
Hey. Been working on a couple of containers for use in my scripting engine. Thought I'd just share them here. First up, pod_vector<T> is similar to std::vector but designed for us...
Developer Journal - 1 month, 3 weeks ago
Spellbound: Winter Update - By slayemin
I've been procrastinating on writing an entry for the month of November due to some disappointments. I might as well get it out into the open. Before we get into that, I'd like to share some recent...
Developer Journal - 2 months, 5 hours ago
Sneak peek of what’s to come - By VirginRed
We’ve sent a small update with various bug fixes on Steam. But that’s not all we want to talk about. We have a few teasers for you. The biggest change recently has been the recording of the vo...
Developer Journal - 2 months, 4 days ago
Precise Jumps - By Aardvajk
http://youtu.be/vmeMrbDJ9aQ This morning, I've just finished up implementing old TombRaider style precise jumps in the game. Now, if you press jump, you hop on the spot. If, after pressin...
Developer Journal - 2 months, 1 week ago
Edge Traversal Improvements - By Aardvajk
http://youtu.be/GS37HZeOtxw Have been spending a bit of time improving the edge traversal stuff this week. I had to make a few mods to my model editor as I uncovered some issues when trying to...


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