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Article Writing




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  Posted by Michael Tanczos , 01 Nov 2014

Writing Articles is Good for YOU!

  Posted by Michael Tanczos
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Developer Journal - 18 hours, 25 minutes ago
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Just a quick entry to say that the scripting engine is on hold while I start a new game project. Just been playing around getting normal mapping and specular lighting working with a single omnidir...
Developer Journal - 3 days, 13 hours ago
Beautiful code part 3 - bottom up design - By Norman Barrows
Beautiful code part 3 - bottom up designan example of beautiful code using bottom up design.with this method, you start with the lowest level stuff, then add higher level layers until you have a su...
Developer Journal - 3 days, 14 hours ago
Beautiful code - part 2 - top down design - By Norman Barrows
Beautiful code - part 2 - top down designan example of beautiful code.this was a result of top down design. IE high level routines fist, lowest level routines last.first, the algo was written in co...
Developer Journal - 3 days, 14 hours ago
Skinned mesh code part 5 - implementation example 2 - By Norman Barrows
Skinned mesh code part 5 - implementation example 2another implementation example from caveman 3.0:this is the actual code that draws band members and NPCs in the game now. void draw_caveman2(int...
Developer Journal - 3 days, 14 hours ago
Skinned mesh code part 4 - implementation example - By Norman Barrows
Skinned mesh code part 4 - implementation exampleAn implementation example from Caveman 3.0: // called by draw_skinmesh_caveman // draws eyeballs attached to the headbone with an offset.// to d...
Developer Journal - 3 days, 14 hours ago
Skinned mesh code part 3 - mesh and controller memory pools - By Norman Barrows
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Developer Journal - 3 days, 14 hours ago
Skinned mesh code part 2 - Rockland skinned mesh API - By Norman Barrows
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Developer Journal - 3 days, 14 hours ago
Skinned mesh code part 1 - Low level Microsoft code - By Norman Barrows
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Developer Journal - 3 days, 15 hours ago
L Spiro on scene managers vs state managers - By Norman Barrows
L Spiro on scene managers vs state managersan excellent description of scene and state managers by L Spiro from a recent thread:A scene manager manages a scene in your game. A scene is any spaci...
Developer Journal - 3 days, 16 hours ago
Servant of the Lord on inheritance vs composition - By Norman Barrows
Servant of The Lord on inheritance vs compositiona very lucid explanation of inheritance vs composition by Servant of the Lord, from a recent thread:Classes should favor composition over inher...
Developer Journal - 1 week, 1 day ago
Prologue - By Orymus3
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Developer Journal - 2 weeks, 2 days ago
Meshes and Scenes - By Bacterius
In the last entry some simple rendering techniques aimed at improving the speed and quality of the renders were presented. In this short entry the ray tracer will be extended in two rather major wa...
Developer Journal - 2 weeks, 5 days ago
Niklas Frykholm's articles on Managing Decoupling - By Norman Barrows
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Developer Journal - 1 month, 1 hour ago
Week of Awesome III coming up - By Endurion
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Developer Journal - 1 month, 3 days ago
Om rewrite #4 - By Aardvajk
Quick post from phone.Have decided to restart Om from scratch again. Too much unexpected things have made the current implementation feel icky. Mainly the running of object destructors but sure the...
Developer Journal - 1 month, 5 days ago
Destructor Access to Execution Context - By Aardvajk
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Developer Journal - 1 month, 1 week ago
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Developer Journal - 1 month, 1 week ago
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Developer Journal - 1 month, 2 weeks ago
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Developer Journal - 1 month, 2 weeks ago
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Developer Journal - 1 month, 2 weeks ago
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Developer Journal - 1 month, 3 weeks ago
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Developer Journal - 1 month, 3 weeks ago
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Developer Journal - 1 month, 3 weeks ago
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Developer Journal - 2 months, 4 days ago
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