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Article Writing

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  Posted by Michael Tanczos , 01 Nov 2014

Writing Articles is Good for YOU!

  Posted by Michael Tanczos
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Developer Journal - 1 week, 2 days ago
Edge Grabbing - By Aardvajk
Afternoon.http://youtu.be/XEx5uyTEX2YGot the start of edge grabbing working now. You have to hold down left mouse while jumping or falling to enter the grabbing state, then the system will attach t...
Developer Journal - 2 weeks, 3 days ago
If an RPG falls in a forest, but the trees suck, does anyone care? - By Servant of the Lord
My game, Of Stranger Flames, takes place in a fictional French colony settled in a heavily-wooden bit of terrain.Forested areas appeal to me greatly, so it makes sense to set my game in a forest.Th...
Developer Journal - 2 weeks, 6 days ago
Adding the menu, loading screen and mini-map - By braindigitalis
Hi everyone!It has been a busy month or so in the land of game development for me. My game has moved on to now having a proper menu system, a loading screen and asynchronous streaming levels. Along...
Developer Journal - 3 weeks, 6 hours ago
On E-Sport: Pro-Gaming the most Engaging JOB in the world? - By Orymus3
Whether you like it or not, E-Sport has been rising steadily for the past 5+ years and has shown no sign of decline. Experts have studied long and hard the sources and effects of this phenomenon an...
Developer Journal - 1 month, 15 hours ago
Improving the player model (now with face colours! :)) - By Aardvajk
Just a quick post to show I'm still alive and that my game is not yet dead. Work has been pretty busy and the clocks changing in the UK has completely thrown off my body clock (what was 4pm is now...
Developer Journal - 1 month, 4 days ago
PlayFab Game Jam Postmortem - By swiftcoder
<p>A couple of weeks ago I participated in a 48-hour game jam hosted by PlayFab here in Seattle, with fellow procedural planet veteran <a href="http://alexcpeterson.com/ " target="_blan...
Developer Journal - 1 month, 2 weeks ago
Lifelike, or the Joy of Killing Time via Breeding Little Squiggles - By jwezorek
A couple of weeks ago I got interested in this project but wanted full control of the code, wanted to know exactly what it is doing, wanted a bunch of features like the ability to import and expor...
Developer Journal - 1 month, 2 weeks ago
Edge Walking (and an amusing bug) - By Aardvajk
Morning.Was working on improving the shapes for the ragdoll to make them a better fit to the model over the last few days. Made a bit of a mistake with the size of a head sphere, which produced thi...
Developer Journal - 1 month, 4 weeks ago
Ragdoll - It begins... (with two edits and new vids since posting) - By Aardvajk
Following my last, rather angry, post about trying to get the Bullet constraints to work, I took a step back and breathed deeply for a while, then figured out where I was going wrong.In short, you...
Developer Journal - 2 months, 2 days ago
Rewriting the AI Controller in C++ - By braindigitalis
Hi everyone!So it's been a while since i last posted a blog entry. It has been an extremely busy time for me, tweaking and improving the performance and design of my game. I have finally moved on f...
Developer Journal - 2 months, 4 days ago
Trimming Eclipse's Fat - By TheChubu
Hi! In this entry I'll describe how I do my Eclipse installs, with only the stuff I need. Trimming Eclipse's Fat So the issue is the following: Eclipse is kinda fat. At least that's the general i...
Developer Journal - 2 months, 1 week ago
Java - Getting The Path Of The Jar File - By Code Fox
Whenever you are working with files in Java, sometimes you need to get the full path to the directory the .jar file is located in. Most of the time you can just use.String path = "./File_Name.txt";...
Developer Journal - 2 months, 1 week ago
Rag Doll progress - By Aardvajk
http://youtu.be/ifBFUFTW8UMThis is without doubt the most fiddly bloody thing I've ever tried to do, but we are making some slow progress. Generating a rag doll from the mesh skeleton.I do not unde...
Developer Journal - 2 months, 2 weeks ago
Hinges - By Aardvajk
http://youtu.be/reiH3BaHcY4In my preparation for rag doll animation, something has been troubling me.What I will want to do is start the rag doll in whatever pose the character is from the animatio...
Developer Journal - 2 months, 2 weeks ago
Constraints - By Aardvajk
http://www.youtube.com/watch?v=xJZzOyF3SqQ&feature=youtu.beI'm pushing forward with adding the constraints system to my "engine/game/whatever" now. Bullet provides a comprehensive range of cons...
Developer Journal - 2 months, 3 weeks ago
Jumping Beans - By Aardvajk
Just a quick post to say I've added jumping states to the PC state machine now, finishing off the very basic movement system.http://www.youtube.com/watch?v=k4_HHbs-7zQIf the character is running w...
Developer Journal - 2 months, 4 weeks ago
Character Controller - shadows, animated meshes and state machines - By Aardvajk
I've integrated an animated model as the main character since last time, created a nice, tidy state machine to handle the character states and added back in shadow mapping. Obligatory video showi...
Developer Journal - 2 months, 4 weeks ago
Week Of Awesome III - Postmortem - By slicer4ever
This is my postmortem for the WoA III. I have been mulling over what many of the contestants have said, what has been discussed. I tried to reflect more on how to improve things for next year. The...
Developer Journal - 3 months, 2 days ago
Week of Awesome III - Afterthoughts - By Endurion
The competition is over, you got judged, what now?For one, a main goal at any competition is to get feedback. Especially critics on the things that were not good. A competition like this usually ne...
Developer Journal - 3 months, 3 days ago
2D Port - By Orymus3
So, I was really looking forward to export to WebGL, but it appears they call it a Beta for a reason!Turns out Unity's WebGL exporter is not where it needs to be just yet, so I'll give this one a p...
Developer Journal - 3 months, 4 days ago
Week of Awesome III - Post Mortem (dont read if you have soft feelings) - By riuthamus
WARNING: This might sound like a sore loser, but its not!! I am simply throwing out some constructive criticism. After spending two years doing this competition I have noticed some very odd thing...
Developer Journal - 3 months, 4 days ago
Week Of Awesome III - My Results - By slicer4ever
Thank you everyone for bearing with the wait, you can find my results here, for individual ranking see the spreadsheet here: https://docs.google.com/spreadsheets/d/1mezCu1oGOe6K4RvvpuXy6QHLo7ZvpDv3...
Developer Journal - 3 months, 4 days ago
Week of Awesome III - Servant's reviews of all games - By Servant of the Lord
====================================================================================== Congratulations on reaching the end of the Week of Awesome! My feedback is in the form of critical reviews of...
Developer Journal - 3 months, 1 week ago
Character Controller - Video - By Aardvajk
http://youtu.be/DwSC7Z9Pf98 Seems legit http://public.gamedev5.net//public/style_emoticons/default/smile.png Pretty stable so far, slope walking, maximum slope angle, interaction with dynamic a...
Developer Journal - 3 months, 1 week ago
WebGL Port - By Orymus3
The thought of preserving my participation to this year's Week of Awesome (III) led me to investigate the new Unity 5 exporter to WebGL. My goal here is to try to port the game to WebGL and upload...