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Developer Journal - 3 days, 6 hours ago
Weekly update #8 - By Ph4nt0m
BUZZARD IN ACTION Buzzard finally comes to life, as it’s been a couple of weeks since the first concept design and last week the model was created. This helicopter is meant to be as an accompanie...
Developer Journal - 4 days, 2 hours ago
Framework Fun - By Aardvajk
About time I posted an update here. Been a while. I have kind of lost a bit of heart in Om, my scripting language, since I realised that circular references lead to memory leaks unless I imple...
Developer Journal - 5 days, 2 hours ago
Towards The Pantheon Devlog #16: Tuna Maki, Tipping Cows, and Rumbles! - By ConnorORT
It's time for Towards The Pantheon 's 16th devlog! You can find previous ones at http://www.towardsthepantheon.com/index.php/development-history/ . Since the previous devlog, Leandro has put o...
Developer Journal - 1 week, 12 hours ago
Weekly update #7 - By Ph4nt0m
GUI System  The Unity’s GUI system is a bit rough – if you use plenty of OnGUI() calls in your scripts the performance of your game gets really clunky. The IMGUI system (or normally referred...
Developer Journal - 1 week, 4 days ago
Skeletons go down! - By Polydone
But not without a fight... A bit of gameplay video + code snippet https://www.youtube.com/watch?v=rHl86-s3qVY Sunday was to be the big day when I finally killed the first skeleton. Then I move...
Developer Journal - 1 week, 5 days ago
Magic Item Tech, persistent. - By Spidi
Hello everyone! Even though a lot of indie game developers put together a "year in review" posts by the end of December, I haven't written in a while. Sorry for that, but the last few months o...
Developer Journal - 2 weeks, 5 hours ago
Om Module system - By Aardvajk
Thought I'd try blogging about this before I started implementing anything to try to get it straight in my head. I've decided to change how the Om module system works a little, based on playing aro...
Developer Journal - 2 weeks, 2 days ago
Om - postponing the worry - By Aardvajk
I've decided to just postpone worrying about cycles and memory leaks in Om for the time being. I may have to address this in the future, but for now I've discovered that there are actually so many...
Developer Journal - 2 weeks, 3 days ago
Weekly update #6 - By Ph4nt0m
SHACKS AND BUZZARD – from concept to game implementation  http://i0.wp.com/floatlands.net/wp-content/uploads/2017/01/shacks-lowpoly-floatlands.png   SHACKS This week we worked on new s...
Developer Journal - 2 weeks, 3 days ago
Towards The Pantheon Devlog #15: Speedsters, Cards, and Combos - By ConnorORT
Happy new year everybody! It's time for Towards The Pantheon 's 15th devlog. You can find previous ones at http://www.towardsthepantheon.com/index.php/development-history/ .  Let's start with...
Developer Journal - 2 weeks, 4 days ago
Mission Control - Om has a problem. - By Aardvajk
I realised today why JavaScript doesn't have deterministic destruction. Thought I was so smart basing Om around it. Cycles. If one object A references an object B and B references A, Om w...
Developer Journal - 2 weeks, 5 days ago
The Om Programming Language :) - By Aardvajk
The Om Programming Language :) Rather a long journal entry today. I hope that someone sticks with it as I'm really getting quite excited about how my scripting langauge is starting to develop now....
Developer Journal - 2 weeks, 6 days ago
Deer and time for GUI - By Ph4nt0m
DEER-IN-ACTION  http://i2.wp.com/floatlands.net/wp-content/uploads/2016/12/screenshot209.0177.png Deer (both cubs and adults) can be found in normal and snow biomes  Hey guys! Last w...
Developer Journal - 3 weeks, 8 hours ago
Get work done and kill a skeleton - 2017 New Year's Resolution - By Polydone
Since my last post I've unfortunately had a pretty quiet period without getting much work done on the project. I simply wasn't able to find the motivation to get things done.I recently got a new da...
Developer Journal - 3 weeks, 1 day ago
"instancing" with DX9 - By Norman Barrows
The new PC has arrived (i7-6700K, GTX1080), and I'm starting on the final graphics for the game. Better grass plants were one of the first things. The placeholder graphics were ultra-low-poly,...
Developer Journal - 1 month, 12 hours ago
Om script - template special :) - By Aardvajk
Following on from my last entry where i "discovered" you could use templates to provide a common interface to two unrelated classes, I've now implemented this technique in Om, my scripting compiler...
Developer Journal - 1 month, 1 day ago
Weekly update #5 - By Ph4nt0m
PROCEDURAL ALGORITHM IMPROVEMENTS AND OPTIMIZATIONS The nature of Floatlands is now more believable for every island possible, it can now spawn dense forest or a huge area of nothingness. Anothe...
Developer Journal - 1 month, 4 days ago
Compile time "polymorphism" - By Aardvajk
So here is something I just discovered I can do in C++ that I didn't know about. template<class T> class wrapper{public: wrapper(const T &t){ } int length() const { return -1; }}...
Developer Journal - 1 month, 6 days ago
Om scripting revisited - By Aardvajk
Howdy. Been quiet for a while but have been getting back into my scripting language compiler/virtual machine. No particular reason, just has grabbed my attention for the last few weeks. T...
Developer Journal - 1 month, 1 week ago
Weekly update #4 - By Ph4nt0m
DECORATIONS AND VEGETATION CHANGES  This week I took the time to optimize island generator so that an island can be procedurally (re)generated in the background, it takes around 2 – 3 seconds...
Developer Journal - 1 month, 1 week ago
Weekly update - By Ph4nt0m
PROCEDURAL WEATHER SYSTEM As I mentioned it in a previous blog post Floatlands has now its own procedural weather system. That means it can be reproduced and tweaked alot. It is also voxel based...
Developer Journal - 1 month, 2 weeks ago
Towards The Pantheon Devlog #14: Night Skies And Snowfalls - By ConnorORT
It's time for Towards The Pantheon 's 14th devlog! You can find previous ones at http://www.towardsthepantheon.com/index.php/development-history/ . Let's start with pixel art. Leandro has been...
Developer Journal - 1 month, 2 weeks ago
Multiverse: Cosmic Conquest Tutorial - battles and exploration - By LeandroTok
Episode 5 of our tutorial series on how to play Multiverse: Cosmic Conquest is out!  In this episode we look at how battles work and how to explore and conquer the galaxy with units and s...
Developer Journal - 1 month, 2 weeks ago
We had our first live Multiverse TCG tournament! - By LeandroTok
We had our first ever live Multiverse: Cosmic Conquest tournament on OCTGN and it was a blast!  https://tokartsmedia.com/updates/item/190-multiverse-tcg-tournament-livestream-1-december-4th-20...
Developer Journal - 1 month, 3 weeks ago
Multiverse TCG tutorial: Game Zones & Parts of the Turn - By LeandroTok
Part 4 of our tutorial on how to play Multiverse: Cosmic Conquest is up!This time we explore all the zones in the game and what they do, as well as the progression of a turn. https://tokartsme...