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OpenGL and Vulkan

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Developer Journal - 4 hours, 35 minutes ago
Another Skin for GameDev.net - By Khawk
Indeed. Another skin.What you're really witnessing is an iteration toward a better, future version of GameDev.net. We've made improvements to the front-end, and next is a back-end upgrade that sets...
Developer Journal - 19 hours, 23 minutes ago
GameDev.net @ GDC - By Khawk
We will have a small presence at the Game Developer's Conference February 27 to March 3. Our plan is to provide short bursts of insight into our meetings and discussions with various companies, peo...
Developer Journal - 1 day, 7 hours ago
New Game - By Aardvajk
Just a very quick entry today since I haven't posted for a while, to introduce my new game. Not that we have much to show yet. My vision for this project is as follows:"What do we get if we cross S...
Developer Journal - 1 week, 3 days ago
Back to the Jungle - By lawnjelly
I decided to get back to work on my (extremely long running development, "duke nukem forever" style :lol: ) jungle game, after 7 months gap. As is always the nature of returning to something afte...
Developer Journal - 1 week, 3 days ago
Creating assets for a nature scene - a 6 part Blender YouTube tutorial - By Norman Barrows
Creating assets for a nature scene - a 6 part Blender YouTube tutorial  Found this on YouTube - very informative. https://www.youtube.com/watch?v=l8LkOMU8OMg
Developer Journal - 1 week, 5 days ago
Added My Third Hobby Game - By Goliath Forge
So, I sat down to see what this MonoGame thing was all about.I used to mess with XNA back around version 2.Well, I have to say...I liked it. Easy to get up and running. Joust was one of my fav...
Developer Journal - 2 weeks, 1 day ago
thoughts on fix-your-timestep and the spiral of death - By Norman Barrows
thoughts on fix-your-timestep and the spiral of death: in the fix-your timestep algo its generally assumed that on average ET will be < DT. with no ET cap, when accumulator >= 2...
Developer Journal - 2 weeks, 1 day ago
Increasing ET accuracy in fix-your-timestep - By Norman Barrows
Increasing ET accuracy in fix-your-timestep The typical implementation of fix-your-timestep looks something like this:while ! quitgame { start_timer render ET = elapsed_time p...
Developer Journal - 2 weeks, 1 day ago
Using perlin noise to generate scenery - By Ed Welch
All scene's in MercTactics are generated randomly.Previously, I've just "sprinkled" stuff into a scene randomly, but this doesn't look very good. Stuff tends to be clumped together in the natural w...
Developer Journal - 2 weeks, 2 days ago
Photrealism - By Norman Barrows
An excellent video on techniques used to achieve photorealism in computer graphics. https://www.youtube.com/watch?v=R1-Ef54uTeU
Developer Journal - 2 weeks, 4 days ago
I reinvented JSON :) - By Aardvajk
As always happens when I'm starting a new game, I've started a new level editor. This one, however, is based on my Gx and QGx frameworks and so I'm hoping to keep it generic enough that it might...
Developer Journal - 3 weeks, 19 hours ago
New Project Update 2 - By dpadam450
Nothing interesting really to talk about, just been working towards getting a simple gameplay demo. I've been trying to keep my 2 concept artists busy. I have a sculpting artist and a hardsurface a...
Developer Journal - 3 weeks, 3 days ago
Gx::Camera wafflings - By Aardvajk
Time for the next gripping installment of the development of my Gx game framework library. The latest addition I'll waffle about today is the Gx::Camera class from GxMaths . The requirement...
Developer Journal - 3 weeks, 4 days ago
Building a bridge (to Qt) - By Aardvajk
Having made a good start on Gx and having set up a game project that links to the Gx headers and lib (in-place in the Gx project for ease of update), I realised that a new game will need a new l...
Developer Journal - 1 month, 19 hours ago
Framework Fun - By Aardvajk
About time I posted an update here. Been a while. I have kind of lost a bit of heart in Om, my scripting language, since I realised that circular references lead to memory leaks unless I imple...
Developer Journal - 1 month, 1 week ago
3D Paint PBR release - finally! :) - By lawnjelly
Some of you may have been following the development of my little 3d texturing program, which I began in June last year and have been working on in my spare time. 3 months ago I had a diffuse painti...
Developer Journal - 1 month, 1 week ago
Om Module system - By Aardvajk
Thought I'd try blogging about this before I started implementing anything to try to get it straight in my head. I've decided to change how the Om module system works a little, based on playing aro...
Developer Journal - 1 month, 1 week ago
Om - postponing the worry - By Aardvajk
I've decided to just postpone worrying about cycles and memory leaks in Om for the time being. I may have to address this in the future, but for now I've discovered that there are actually so many...
Developer Journal - 1 month, 2 weeks ago
Mission Control - Om has a problem. - By Aardvajk
I realised today why JavaScript doesn't have deterministic destruction. Thought I was so smart basing Om around it. Cycles. If one object A references an object B and B references A, Om w...
Developer Journal - 1 month, 2 weeks ago
New Project and Status Update - By dpadam450
Its a new year, so time to buckle down hard. I was never big into maintaining a journal on here but I started a journal last July about my RTS game ICBM . At the same time I was lightly managing a...
Developer Journal - 1 month, 2 weeks ago
The Om Programming Language :) - By Aardvajk
The Om Programming Language :) Rather a long journal entry today. I hope that someone sticks with it as I'm really getting quite excited about how my scripting langauge is starting to develop now....
Developer Journal - 1 month, 2 weeks ago
Back to coding - By Finalspace
Hi there, i was working a bit on the next iteration on my game and finally found a nice graphics style to go for: Real tiles and proper lighting, yay! (See the screenshot attached)Even though...
Developer Journal - 1 month, 2 weeks ago
"instancing" with DX9 - By Norman Barrows
The new PC has arrived (i7-6700K, GTX1080), and I'm starting on the final graphics for the game. Better grass plants were one of the first things. The placeholder graphics were ultra-low-poly,...
Developer Journal - 1 month, 2 weeks ago
GameDev.net Has Moved to HTTPS - By Khawk
GameDev.net has officially moved to HTTPS . In the process we beefed up our security - we now earn a Grade A rating on https://www.ssllabs.com . What does this mean for you? Privacy - ISP's...
Developer Journal - 1 month, 3 weeks ago
[C++] ArrayView-class - By Juliean
So I've been quite busy with refactoring the rendering and other systems of the engine for the last few months, and once I'm done I'll make some more entries for the graphical render-system. T...