Jump to content

  • Log In with Google      Sign In   
  • Create Account

GDNet Comments, Suggestions and Ideas

Introducing our GameDev Marketplace
  Posted by
  Topic Started By Stats Last Post Info

  • You cannot start a new topic

Latest Member Activity
Developer Journal - 6 days, 23 hours ago
C++ 17 Transformation... - By phantom
I'm basically really bad at working on my own projects, but with the recent release of Visual Studio 2017 RC and its improved C++17 support I figured it was time to crack on again... To that e...
Developer Journal - 1 week, 2 days ago
Spellbound: November Update - By slayemin
The month of November has been another hard month to get through. December will be harder and I can't afford presents this year. I have been making mediocre progress on integrating Oculus Rift...
Developer Journal - 1 week, 5 days ago
Open Feedback Request - Galaxy Combat Wargames Post Launch Thoughts - By Rog Games
Hi Folks, Its been a long time since I talked here about my multiplayer online space shooter game Galaxy Combat Wargames. This free to play space shooter was released on 29th September, 2016 on St...
Developer Journal - 2 weeks, 17 hours ago
Space Vehicle - By Goliath Forge
Here is my modeling a space vehicle journal entry.Some early Blender progress getting a rough idea out.http://uploads.gamedev5.net/gallery/album_983/gallery_193807_983_76460.jpg Then a little refin...
Developer Journal - 2 weeks, 1 day ago
Rock of Ages 2: Bigger & Boulder - Navigation Cues - By ACE Team
Navigating the battlefield Rock of Ages is a race to destroy the enemy castle gates (and then squishing the opponent's puny leader with your boulder), so it is important to design levels that ar...
Developer Journal - 2 weeks, 2 days ago
New GameDev.net Skin - By Khawk
You may have noticed things look... different. It all started so innocent. We needed to update a couple things, and we did. But while we were doing that we thought, "oh, why not address this part t...
Developer Journal - 3 weeks, 22 hours ago
Rock of Ages 2: Bigger & Boulder - The Balloon Boulders! - By ACE Team
http://uploads.gamedev5.net/gallery/album_1134/gallery_241356_1134_205856.jpg  The Balloon Boulders!  By now you may know that in Rock of Ages II different boulders have different attr...
Developer Journal - 3 weeks, 4 days ago
Rock of Ages 2: Bigger & Boulder - The unit roster - By ACE Team
http://uploads.gamedev5.net/gallery/album_1134/gallery_241356_1134_205856.jpg  The unit roster  Assembling your army In Rock of Ages 2 we wanted to introduce a wider variety of units...
Developer Journal - 4 weeks, 23 hours ago
Rock of Ages 2: Bigger & Boulder - Rockin designs: The Medusa Boulder - By ACE Team
http://uploads.gamedev5.net/gallery/album_1134/gallery_241356_1134_205856.jpg  Rockin designs: The Medusa Boulder  Today we are sharing the design process for Medusa's Boulder .http://...
Developer Journal - 4 weeks, 1 day ago
Planet Rendering - By Goliath Forge
Something I've always been interested in is planet rendering.Although it's been done a few time in Unity already, I'm having a go at it.It's one of those complicated things that require you to be f...
Developer Journal - 4 weeks, 1 day ago
Isometric RPG devlog #2 - By y_psps
After a maybe 6-8 days working on the character animation and gear system I finally finished it. I animated the character's limbs via code by rotating them/etc and not with drawing each frame separ...
Developer Journal - 1 month, 2 days ago
Rock of Ages 2: Bigger & Boulder - Navigating levels: The boulder AI design - By ACE Team
http://uploads.gamedev5.net/gallery/album_1134/gallery_241356_1134_205856.jpg  Navigating levels: The boulder AI design  So here's a crazy simulation showing off the result of dozens...
Developer Journal - 1 month, 3 days ago
Changes to GDNet+ and More - By Khawk
Changes to GDNet+  A little over 6 years ago we created the GDNet+ Membership Subscription program to provide additional site features, services, and an opportunity for members to show the...
Developer Journal - 1 month, 5 days ago
Bow and Arrow beginnings [updated] - By Aardvajk
I've been working a little bit on the view mode with the bow this week. Not spent a lot of time on it but Saturday morning seems to be a good time to update my journal since I have an hour to work...
Developer Journal - 1 month, 5 days ago
Rock of Ages 2: Bigger & Boulder - Unit review: Cows - By ACE Team
http://uploads.gamedev5.net/gallery/album_1134/gallery_241356_1134_205856.jpg  Unit review: Cows http://uploads.gamedev5.net/gallery/album_1134/gallery_241356_1134_28805.jpg Cow goes moo...
Developer Journal - 1 month, 6 days ago
Spellbound: October Update - By slayemin
Yesterday I received my first payment from Valve for sales in the first month: $4,354.89 I debated whether or not to post the actual amount I received. Normally, I'd not want to share this (an...
Developer Journal - 1 month, 1 week ago
Isometric RPG devlog #1 - By yps_sps
So I've been working on this isometric RPG for some weeks now, which is actually a remake of my old 2-player splitscreen RPG from years ago. This project is now my so to say "final" project that I...
Developer Journal - 1 month, 1 week ago
Platform - By Arthur Lotuz
1 - So I need a little guy walking around  http://i.imgur.com/597LTrL.gif  2 - What about giving him some shape? http://i.imgur.com/u1bNxoA.gif  3 - Maybe making the world around hi...
Developer Journal - 1 month, 1 week ago
Rock of Ages 2: Bigger & Boulder - Henry crafts! - By ACE Team
http://uploads.gamedev5.net/gallery/album_1134/gallery_241356_1134_205856.jpg  Henry crafts!  http://uploads.gamedev5.net/gallery/album_1134/gallery_241356_1134_202486.gif  I al...
Developer Journal - 1 month, 1 week ago
Self organizing masks local hash - By polyfrag
The brute force approach seems to be too expensive. I've devised a self organizing method.  Let's say we have four levels of masks 0000000000000000 And for the input 0110 it gives fi...
Developer Journal - 1 month, 1 week ago
View Mode implementation and wittering - By Aardvajk
Now I have a chase camera working that can be assigned to move to different targets, I've been working on a "view mode" for the player. Holding down the right-mouse button moves the camera to a sho...
Developer Journal - 1 month, 1 week ago
Rock of Ages 2: Bigger & Boulder - First look at the Greek art style in ROA 2 - By ACE Team
Rock of Ages II: Bigger & Boulder is a game that improves on all aspects of the original . Up to 4 players can battle in crazy boulder mayhem. New impressive art periods, more historical cha...
Developer Journal - 1 month, 2 weeks ago
Bluetooth web - By polyfrag
Also have some ideas and work for a Bluetooth app called Spice. Must keep it secret right now so nobody steals it I think. But really not enough time to go into details.
Developer Journal - 1 month, 2 weeks ago
Local hash - By polyfrag
Nothing to say today. Just did some sketches of connected segments arrangements for the neural hashes.
Developer Journal - 1 month, 2 weeks ago
Temple of the Abyssal Winds Mac Support - By gdunbar
Temple of the Abyssal Winds, the classic-style single player role-playing game, now with Mac support! https://www.youtube.com/watch?v=7U-mNJy-sW4  You can download it for free in the...