Jump to content

  • Log In with Google      Sign In   
  • Create Account

GDNet Comments, Suggestions and Ideas

FYI: GameDev.net Has Moved to HTTPS
  Posted by , 02 Jan 2017
  Topic Started By Stats Last Post Info

  • You cannot start a new topic

Latest Member Activity
Developer Journal - 4 days, 27 minutes ago
EnvelopVR goes out of business! - By slayemin
Last month I said: The big news of the week in the VR industry is that EnvelopVR has shutdown. I was 95% certain this would happen to them and they were the first local company that came to mi...
Developer Journal - 1 week, 1 day ago
Om Module system - By Aardvajk
Thought I'd try blogging about this before I started implementing anything to try to get it straight in my head. I've decided to change how the Om module system works a little, based on playing aro...
Developer Journal - 1 week, 3 days ago
Om - postponing the worry - By Aardvajk
I've decided to just postpone worrying about cycles and memory leaks in Om for the time being. I may have to address this in the future, but for now I've discovered that there are actually so many...
Developer Journal - 1 week, 5 days ago
Mission Control - Om has a problem. - By Aardvajk
I realised today why JavaScript doesn't have deterministic destruction. Thought I was so smart basing Om around it. Cycles. If one object A references an object B and B references A, Om w...
Developer Journal - 1 week, 5 days ago
New Project and Status Update - By dpadam450
Its a new year, so time to buckle down hard. I was never big into maintaining a journal on here but I started a journal last July about my RTS game ICBM . At the same time I was lightly managing a...
Developer Journal - 1 week, 6 days ago
The Om Programming Language :) - By Aardvajk
The Om Programming Language :) Rather a long journal entry today. I hope that someone sticks with it as I'm really getting quite excited about how my scripting langauge is starting to develop now....
Developer Journal - 2 weeks, 2 days ago
"instancing" with DX9 - By Norman Barrows
The new PC has arrived (i7-6700K, GTX1080), and I'm starting on the final graphics for the game. Better grass plants were one of the first things. The placeholder graphics were ultra-low-poly,...
Developer Journal - 2 weeks, 3 days ago
Spellbound: December Update - By slayemin
Game Status: Where is the game at today? I have nearly finished working on a major update. Customers are starting to ask about it. I'm a bit nervous about releasing it because I'm worried that peop...
Developer Journal - 2 weeks, 3 days ago
GameDev.net Has Moved to HTTPS - By Khawk
GameDev.net has officially moved to HTTPS . In the process we beefed up our security - we now earn a Grade A rating on https://www.ssllabs.com . What does this mean for you? Privacy - ISP's...
Developer Journal - 2 weeks, 5 days ago
[C++] ArrayView-class - By Juliean
So I've been quite busy with refactoring the rendering and other systems of the engine for the last few months, and once I'm done I'll make some more entries for the graphical render-system. T...
Developer Journal - 3 weeks, 3 days ago
Om script - template special :) - By Aardvajk
Following on from my last entry where i "discovered" you could use templates to provide a common interface to two unrelated classes, I've now implemented this technique in Om, my scripting compiler...
Developer Journal - 3 weeks, 4 days ago
Gamedev toolkit and Level Editors - By imoogiBG
Finally I've got a big chunk of time to program my personal projects.The last several months I was spending my mental state at work( we finally released Phoenix FD 3.0 https://www.youtube.com/watch...
Developer Journal - 3 weeks, 4 days ago
C++17 and Memory Mapped IO - By phantom
Repeated from http://imadiversion.co.uk/2016/12/08/c-17-and-memory-mapped-io/ In some ways this is a Part One of this subject, largely because my IO subsystem isn't in any way finished and I have...
Developer Journal - 4 weeks, 13 hours ago
Compile time "polymorphism" - By Aardvajk
So here is something I just discovered I can do in C++ that I didn't know about. template<class T> class wrapper{public: wrapper(const T &t){ } int length() const { return -1; }}...
Developer Journal - 1 month, 1 hour ago
Ash Dawn - Alpha live, website up, name changed - By Wilhelm van Huyssteen
Hi First things first. Since S2 brought out their new moba named "Strife" we decided to change our game's name from "Legends of Strife" to "Ash Dawn". For quite a while we chose to keep the na...
Developer Journal - 1 month, 12 hours ago
Om scripting revisited - By Aardvajk
Howdy. Been quiet for a while but have been getting back into my scripting language compiler/virtual machine. No particular reason, just has grabbed my attention for the last few weeks. T...
Developer Journal - 1 month, 1 day ago
The mighty journal of bogosaur. - By bogosaur5000
This is a great moment for our planet. A legendary journal is born. :o But the problem is I'm the only one who thinks it's legendary. <_< Nobody will probably read it. But I'm okay with its...
Developer Journal - 1 month, 5 days ago
Rock of Ages 2: Bigger & Boulder - Unit review: The Battleship - By ACE Team
Unit review: The Battleship   Hey guys. Welcome to a new defensive unit overview. This time we'll be looking at the updated Battleship . http://uploads.gamedev5.net/gallery/album_1134/gal...
Developer Journal - 1 month, 2 weeks ago
C++ 17 Transformation... - By phantom
I'm basically really bad at working on my own projects, but with the recent release of Visual Studio 2017 RC and its improved C++17 support I figured it was time to crack on again... To that e...
Developer Journal - 1 month, 2 weeks ago
Spellbound: November Update - By slayemin
The month of November has been another hard month to get through. December will be harder and I can't afford presents this year. I have been making mediocre progress on integrating Oculus Rift...
Developer Journal - 1 month, 2 weeks ago
Open Feedback Request - Galaxy Combat Wargames Post Launch Thoughts - By Rog Games
Hi Folks, Its been a long time since I talked here about my multiplayer online space shooter game Galaxy Combat Wargames. This free to play space shooter was released on 29th September, 2016 on St...
Developer Journal - 1 month, 3 weeks ago
Space Vehicle - By Goliath Forge
Here is my modeling a space vehicle journal entry.Some early Blender progress getting a rough idea out.http://uploads.gamedev5.net/gallery/album_983/gallery_193807_983_76460.jpg Then a little refin...
Developer Journal - 1 month, 3 weeks ago
Rock of Ages 2: Bigger & Boulder - Navigation Cues - By ACE Team
Navigating the battlefield Rock of Ages is a race to destroy the enemy castle gates (and then squishing the opponent's puny leader with your boulder), so it is important to design levels that ar...
Developer Journal - 1 month, 3 weeks ago
New GameDev.net Skin - By Khawk
You may have noticed things look... different. It all started so innocent. We needed to update a couple things, and we did. But while we were doing that we thought, "oh, why not address this part t...
Developer Journal - 2 months, 6 hours ago
Rock of Ages 2: Bigger & Boulder - The Balloon Boulders! - By ACE Team
http://uploads.gamedev5.net/gallery/album_1134/gallery_241356_1134_205856.jpg  The Balloon Boulders!  By now you may know that in Rock of Ages II different boulders have different attr...