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Developer Journal - 1 day, 15 minutes ago
Kickstarter/Greenlight: The answers you won't find on blogs from a real indie dev ("Mid-Mortem" Megapost) - By Imperium42 Game Studio
View my original post here: https://www.reddit.com/r/gamedev/comments/5tczef/kickstartergreenlight_the_answers_you_wont_find/ I've been offering some insights lately on Kickstarters as I've bee...
Developer Journal - 1 day, 4 hours ago
New Game - By Aardvajk
Just a very quick entry today since I haven't posted for a while, to introduce my new game. Not that we have much to show yet. My vision for this project is as follows:"What do we get if we cross S...
Developer Journal - 6 days, 15 hours ago
I am overburdened, monsters and mods. - By Spidi
Hi there! Small update this time. Been working on wrapping up all the remaining core features, but got a bit sidetracked so I'm going to write a little about level editing too besides monsters...
Developer Journal - 1 week, 19 hours ago
After 3 years, an artist has joined me. - By desdemian
After 3 years of working alone, I have hired an artist to work with me on the game. The pros :- I was able to work the game at my own pace (i. e. very slow) and just focus on programming, with...
Developer Journal - 1 week, 3 days ago
Back to the Jungle - By lawnjelly
I decided to get back to work on my (extremely long running development, "duke nukem forever" style :lol: ) jungle game, after 7 months gap. As is always the nature of returning to something afte...
Developer Journal - 2 weeks, 13 hours ago
I am overburdened, prototyping. - By Spidi
Hello everyone! I worked on a lot of stuff since my last post:Thought a lot about the content/format of my blog and my freshly started video series, and made some decisions about their future....
Developer Journal - 2 weeks, 1 day ago
BOATMATH 2: Boat Harder - By nerdboy64
In my last post I showed off an extremely early version of a project in which a simple boat could be constructed from triangular surfaces. Since then I've made a lot of progress in all aspects of t...
Developer Journal - 2 weeks, 1 day ago
Using perlin noise to generate scenery - By Ed Welch
All scene's in MercTactics are generated randomly.Previously, I've just "sprinkled" stuff into a scene randomly, but this doesn't look very good. Stuff tends to be clumped together in the natural w...
Developer Journal - 2 weeks, 4 days ago
I reinvented JSON :) - By Aardvajk
As always happens when I'm starting a new game, I've started a new level editor. This one, however, is based on my Gx and QGx frameworks and so I'm hoping to keep it generic enough that it might...
Developer Journal - 3 weeks, 3 days ago
Gx::Camera wafflings - By Aardvajk
Time for the next gripping installment of the development of my Gx game framework library. The latest addition I'll waffle about today is the Gx::Camera class from GxMaths . The requirement...
Developer Journal - 3 weeks, 4 days ago
Building a bridge (to Qt) - By Aardvajk
Having made a good start on Gx and having set up a game project that links to the Gx headers and lib (in-place in the Gx project for ease of update), I realised that a new game will need a new l...
Developer Journal - 3 weeks, 4 days ago
I am overburdened, begins. - By Spidi
Hi there! This entry is the first one for the new game I'm working on called "I am overburdened" and the first one when I publish a video log entry too! I decided to try this format due to the...
Developer Journal - 4 weeks, 1 day ago
nananananananana BOAT MATH! Surface-based shipbuilding game "tech demo?" - By nerdboy64
This is a project I started in Unreal Engine 4 a while back, got fed up with, dropped for a few months, and finally came back to. The project began in a Discord channel of a role-playing group for...
Developer Journal - 1 month, 16 hours ago
Framework Fun - By Aardvajk
About time I posted an update here. Been a while. I have kind of lost a bit of heart in Om, my scripting language, since I realised that circular references lead to memory leaks unless I imple...
Developer Journal - 1 month, 1 week ago
Magic Item Tech, persistent. - By Spidi
Hello everyone! Even though a lot of indie game developers put together a "year in review" posts by the end of December, I haven't written in a while. Sorry for that, but the last few months o...
Developer Journal - 1 month, 1 week ago
3D Paint PBR release - finally! :) - By lawnjelly
Some of you may have been following the development of my little 3d texturing program, which I began in June last year and have been working on in my spare time. 3 months ago I had a diffuse painti...
Developer Journal - 1 month, 1 week ago
Om Module system - By Aardvajk
Thought I'd try blogging about this before I started implementing anything to try to get it straight in my head. I've decided to change how the Om module system works a little, based on playing aro...
Developer Journal - 1 month, 1 week ago
Om - postponing the worry - By Aardvajk
I've decided to just postpone worrying about cycles and memory leaks in Om for the time being. I may have to address this in the future, but for now I've discovered that there are actually so many...
Developer Journal - 1 month, 2 weeks ago
Mission Control - Om has a problem. - By Aardvajk
I realised today why JavaScript doesn't have deterministic destruction. Thought I was so smart basing Om around it. Cycles. If one object A references an object B and B references A, Om w...
Developer Journal - 1 month, 2 weeks ago
The Om Programming Language :) - By Aardvajk
The Om Programming Language :) Rather a long journal entry today. I hope that someone sticks with it as I'm really getting quite excited about how my scripting langauge is starting to develop now....
Developer Journal - 1 month, 3 weeks ago
[C++] ArrayView-class - By Juliean
So I've been quite busy with refactoring the rendering and other systems of the engine for the last few months, and once I'm done I'll make some more entries for the graphical render-system. T...
Developer Journal - 1 month, 3 weeks ago
Om script - template special :) - By Aardvajk
Following on from my last entry where i "discovered" you could use templates to provide a common interface to two unrelated classes, I've now implemented this technique in Om, my scripting compiler...
Developer Journal - 1 month, 3 weeks ago
C++17 and Memory Mapped IO - By phantom
Repeated from http://imadiversion.co.uk/2016/12/08/c-17-and-memory-mapped-io/ In some ways this is a Part One of this subject, largely because my IO subsystem isn't in any way finished and I have...
Developer Journal - 2 months, 1 day ago
Compile time "polymorphism" - By Aardvajk
So here is something I just discovered I can do in C++ that I didn't know about. template<class T> class wrapper{public: wrapper(const T &t){ } int length() const { return -1; }}...
Developer Journal - 2 months, 3 days ago
Om scripting revisited - By Aardvajk
Howdy. Been quiet for a while but have been getting back into my scripting language compiler/virtual machine. No particular reason, just has grabbed my attention for the last few weeks. T...