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Developer Journal - 2 days, 9 hours ago
nananananananana BOAT MATH! Surface-based shipbuilding game "tech demo?" - By nerdboy64
This is a project I started in Unreal Engine 4 a while back, got fed up with, dropped for a few months, and finally came back to. The project began in a Discord channel of a role-playing group for...
Developer Journal - 4 days, 1 hour ago
Framework Fun - By Aardvajk
About time I posted an update here. Been a while. I have kind of lost a bit of heart in Om, my scripting language, since I realised that circular references lead to memory leaks unless I imple...
Developer Journal - 4 days, 13 hours ago
Matchmaking - By Aggroblakh
Hey all, I posted this article in the forums some time ago, but for those of you who missed it, I'm going to describe the process of matchmaking to helpyou get some idea of what happens in the...
Developer Journal - 5 days, 2 hours ago
Towards The Pantheon Devlog #16: Tuna Maki, Tipping Cows, and Rumbles! - By ConnorORT
It's time for Towards The Pantheon 's 16th devlog! You can find previous ones at http://www.towardsthepantheon.com/index.php/development-history/ . Since the previous devlog, Leandro has put o...
Developer Journal - 6 days, 23 hours ago
Field of Heroes online soccer MOBA prototype released - By Gamieon
https://gamieon.itch.io/field-of-heroes  http://www.youtube.com/watch?v=4Fxz3uzenV4   After just over three months of working on it in my free time, I just released an online...
Developer Journal - 1 week, 2 days ago
EnvelopVR goes out of business! - By slayemin
Last month I said: The big news of the week in the VR industry is that EnvelopVR has shutdown. I was 95% certain this would happen to them and they were the first local company that came to mi...
Developer Journal - 1 week, 4 days ago
Skeletons go down! - By Polydone
But not without a fight... A bit of gameplay video + code snippet https://www.youtube.com/watch?v=rHl86-s3qVY Sunday was to be the big day when I finally killed the first skeleton. Then I move...
Developer Journal - 1 week, 5 days ago
Magic Item Tech, persistent. - By Spidi
Hello everyone! Even though a lot of indie game developers put together a "year in review" posts by the end of December, I haven't written in a while. Sorry for that, but the last few months o...
Developer Journal - 1 week, 5 days ago
3D Paint PBR release - finally! :) - By lawnjelly
Some of you may have been following the development of my little 3d texturing program, which I began in June last year and have been working on in my spare time. 3 months ago I had a diffuse painti...
Developer Journal - 2 weeks, 4 hours ago
Om Module system - By Aardvajk
Thought I'd try blogging about this before I started implementing anything to try to get it straight in my head. I've decided to change how the Om module system works a little, based on playing aro...
Developer Journal - 2 weeks, 2 days ago
Om - postponing the worry - By Aardvajk
I've decided to just postpone worrying about cycles and memory leaks in Om for the time being. I may have to address this in the future, but for now I've discovered that there are actually so many...
Developer Journal - 2 weeks, 3 days ago
Why I Made This Game, Part 3 - By Aggroblakh
Sorry for the wait! It's been a hectic few weeks trying to get everything set up for release, then releasing, then celebrating the holidays. Once again,the game is now available in the following ma...
Developer Journal - 2 weeks, 3 days ago
Towards The Pantheon Devlog #15: Speedsters, Cards, and Combos - By ConnorORT
Happy new year everybody! It's time for Towards The Pantheon 's 15th devlog. You can find previous ones at http://www.towardsthepantheon.com/index.php/development-history/ .  Let's start with...
Developer Journal - 2 weeks, 4 days ago
Mission Control - Om has a problem. - By Aardvajk
I realised today why JavaScript doesn't have deterministic destruction. Thought I was so smart basing Om around it. Cycles. If one object A references an object B and B references A, Om w...
Developer Journal - 2 weeks, 4 days ago
New Project and Status Update - By dpadam450
Its a new year, so time to buckle down hard. I was never big into maintaining a journal on here but I started a journal last July about my RTS game ICBM . At the same time I was lightly managing a...
Developer Journal - 2 weeks, 5 days ago
The Om Programming Language :) - By Aardvajk
The Om Programming Language :) Rather a long journal entry today. I hope that someone sticks with it as I'm really getting quite excited about how my scripting langauge is starting to develop now....
Developer Journal - 2 weeks, 6 days ago
Back to coding - By Finalspace
Hi there, i was working a bit on the next iteration on my game and finally found a nice graphics style to go for: Real tiles and proper lighting, yay! (See the screenshot attached)Even though...
Developer Journal - 3 weeks, 8 hours ago
Get work done and kill a skeleton - 2017 New Year's Resolution - By Polydone
Since my last post I've unfortunately had a pretty quiet period without getting much work done on the project. I simply wasn't able to find the motivation to get things done.I recently got a new da...
Developer Journal - 3 weeks, 1 day ago
"instancing" with DX9 - By Norman Barrows
The new PC has arrived (i7-6700K, GTX1080), and I'm starting on the final graphics for the game. Better grass plants were one of the first things. The placeholder graphics were ultra-low-poly,...
Developer Journal - 3 weeks, 2 days ago
Brainstorming online soccer ball control - By Gamieon
http://www.gamieon.com/blogimages/foh/tigsrc/fighting1.gif Foreword: I'm developing an online soccer MOBA where upwards of ten players will be jockeying for a soccer ball. This journal is a br...
Developer Journal - 3 weeks, 2 days ago
Spellbound: December Update - By slayemin
Game Status: Where is the game at today? I have nearly finished working on a major update. Customers are starting to ask about it. I'm a bit nervous about releasing it because I'm worried that peop...
Developer Journal - 3 weeks, 2 days ago
GameDev.net Has Moved to HTTPS - By Khawk
GameDev.net has officially moved to HTTPS . In the process we beefed up our security - we now earn a Grade A rating on https://www.ssllabs.com . What does this mean for you? Privacy - ISP's...
Developer Journal - 1 month, 12 hours ago
Om script - template special :) - By Aardvajk
Following on from my last entry where i "discovered" you could use templates to provide a common interface to two unrelated classes, I've now implemented this technique in Om, my scripting compiler...
Developer Journal - 1 month, 23 hours ago
Gamedev toolkit and Level Editors - By imoogiBG
Finally I've got a big chunk of time to program my personal projects.The last several months I was spending my mental state at work( we finally released Phoenix FD 3.0 https://www.youtube.com/watch...
Developer Journal - 1 month, 4 days ago
Compile time "polymorphism" - By Aardvajk
So here is something I just discovered I can do in C++ that I didn't know about. template<class T> class wrapper{public: wrapper(const T &t){ } int length() const { return -1; }}...