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Artificial Intelligence

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Developer Journal - 2 days, 13 hours ago
Highlighting - By JTippetts
In between work, sleep, family, home and yard projects, and being sick (all the usual bull-shit cop-out excuses you have all come to expect from me over the years) I have been getting in some work...
Developer Journal - 1 week, 4 days ago
Still Having Fun - By Eck
Lots of updates but not enough time to do them justice. Here's a quick bulletpoint list.Sold my house back in Tennessee. That went very smoothly and it went to a good family. \o/Daughter switched s...
Developer Journal - 2 weeks, 1 day ago
Installing - By JTippetts
Finally got a day off, with the leisure time to install Linux. Been booting off the USB for days now. During the 'trial' period, I tried out a number of different distros, just to refresh my head o...
Developer Journal - 2 weeks, 3 days ago
April Update - By slayemin
I'm feeling depressed. This is what happens when you run out of money and your project still demands more from you. This is a hard entry to write because there is so much struggle right now. L...
Developer Journal - 2 weeks, 6 days ago
Mint - By JTippetts
To whom it may concern, I am writing this missive while booted into Linux Mint from an ancient USB stick. How I came to this sad, low, lonely state is a tale of hubris and pride. You see, I am...
Developer Journal - 3 weeks, 1 day ago
A fellow game developer died - By slayemin
I'm close friends with the fellow game dev team upstairs on the 14th floor. Every time either of our teams has something to celebrate, we invite each other. We share in each others happinesses and...
Developer Journal - 3 weeks, 2 days ago
Enlisting IBM Watson as a voice actor - By etodd
Allow me to regale you with an exciting tale: the birth of a janky dialogue and voice system. I have a JSON file with all the localized strings in my game, like this:{ "danger": "Danger", "lev...
Developer Journal - 3 weeks, 5 days ago
"Quad"-planar projection - By JTippetts
HA! It never fails. As soon as I resolve to work on much-needed logic and AI refactoring, I let myself get distracted with a visual thing again. But this fix was relatively easy, and is something I...
Developer Journal - 3 weeks, 5 days ago
Creature AI - By JTippetts
http://i.imgur.com/ulaF0Wy.jpg http://i.imgur.com/CMGEDS9.jpg I'm in a creature AI phase right now. It's actually a bunch of code that I haven't really touched in awhile, and as with all such code...
Developer Journal - 4 weeks, 1 day ago
It’s happening - By fastcall22
Oh boy, it’s happening. http://i.imgur.com/fy3Usda.png (665 KB) Learned how to cycles render. Basic water ‘n’ stuff-- still needs some work.
Developer Journal - 1 month, 11 hours ago
Doodle - By fastcall22
Just a doodle. http://i.imgur.com/DeyN9TZ.png (177.8KB)
Developer Journal - 1 month, 1 day ago
Bringing back the mountains - By JTippetts
I spent some time recently working out some bugs with the tri-planar shader. I believe the bugs are fixed now (and it required some fixes in the Urho3D library to do it), but I don't really underst...
Developer Journal - 1 month, 1 day ago
SFNV Flare, Through Thickness - By LAURENT*
Hello reader, My name is Laurent Star Vinn and I have a special project I would like to share with you. See all the struggles and triumphs of my game's development and maybe learn something new al...
Developer Journal - 1 month, 1 week ago
Block Transfers, Buffers, and Audio - By fastcall22
Waiting for Visual Studio to update, so I thought I’d write something. When working with streams such as file or audio processing, you usually run into the same problem: How to copy the most data w...
Developer Journal - 1 month, 1 week ago
The No-OOP back to basics experiment - By Mussi
I'm about to embark on a journey where I let go of the typical way I program and try something radically different as an experiment. I've been programming for a little over 15 years now and I have...
Developer Journal - 1 month, 1 week ago
An MMO? - Really... - By Polydone
Well... not really.I'm not envisioning creating the next WoW-killer.A MASSIVE multiplayer online game is obviously outside the scope of a lone wolf as myself who is only prepared to spend a few tho...
Developer Journal - 1 month, 2 weeks ago
March 2016: Funding ran out - By slayemin
Well, I've officially run out of money. (long pause for reflection) This seems to be a common struggle and problem with indie game developers, and I'm not any different... Do I blame myself? W...
Developer Journal - 1 month, 2 weeks ago
Is there a hexagonal analog of Conway's Game of Life? - By jwezorek
The short answer is that in the hexagonal case the best analog of Conway's Game of Life -- in my opinion as someone who has been a CA hobbyist for 30 years or so -- is an original creation which I...
Developer Journal - 1 month, 2 weeks ago
Dropping SQLite for JSON serialization - By Arthur Souza
After a long time of thinking about this, I finally decided to drop SQLite as the main database for my Action RPG engine. After a couple years of work on this project, I realized I couldn't work an...
Developer Journal - 1 month, 2 weeks ago
New textures with the tri-planar shader - By JTippetts
http://i.imgur.com/232ILDK.jpg http://i.imgur.com/u8d0uzA.jpg  SoTL and MarkS talked me back into using the tri-planar shader I've been using so far. Above are a couple shots of some of the te...
Developer Journal - 1 month, 2 weeks ago
Textures - By JTippetts
http://i.imgur.com/qUltO72.jpg  Did a quick little test to see how well some of the textures I made in making the previous journal entry "read" in Goblinson Crusoe. Looks pretty good, if you a...
Developer Journal - 1 month, 2 weeks ago
The claw is gonna get ya! (if the explosions don't!) - By braindigitalis
Hi all, Another day, another feature! The last couple of days have kept me busy creating a "physics powered" grab arm for picking up the crates. When the player gets the crates to the exit, th...
Developer Journal - 1 month, 3 weeks ago
New World instance builder - By TheChubu
In this update I'll talk about the new interface for creating World instances, the World.Builder!  dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced...
Developer Journal - 1 month, 3 weeks ago
April update: the new procedural dungeon generator - By Ashaman73
I'm back with a new progression video. I had skipped the last month update due to not having something useful to show off. I had optimized the engine and went from 20-25 fps to a stable 60 fps in m...
Developer Journal - 1 month, 3 weeks ago
Tools for Photosensitive Epilepsy I: Flashing - By CulDeChu
You can find the original post here . This version has been formatted to fit your scr-- I mean, formatted for GameDev.net .In 2009 engineers from the University of Wisconsin released a piece of sof...


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