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• Thanks a lot for the sample code.   My car is moving in a curve and there are solid lines on its right and on its left, so I need to know if its Moving in a curve AND passing left of the solid line, I have to deduct some score.
• The problem is the car needs to be moving in a curve for +/- 1 second before you can see if it is indeed moving in a curve. Chances are that the logic you want to do has some other way of triggering. Code is here to keep topic small:   I didn't bother to check it or to even spell check it. As you can see the code for this isn't the best code to use in a game. You could use angular velocity and just check that it's not so large that it's a turn or so small it doesn't matter. The problem is that knowing if something is a curve takes 2 dimensions in this case position and time. There must be a better solution so can you please elaborate on what you want to do?
• Yeah I was thinking about the same thing man!!! thanks for the feedback
• @Scouting Ninja  I'm trying to do some logic if the car is moving in a curve so I have to detect that. Can you provide a pseudo code ?
• Yeah, that's what I saw. I actually had no idea DirectX solves it by itself and the warning doesn't really break anything.

Music and Sound FX

The artistic side of creating game music and sound effects.

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