@matt77hias Thanks again for all of the info. I was able to get it to work and develop a better understanding with the information you have provided me. On to the next endeavor, where I am sure more questions will come.
@Kylotan took me some time to reply to your last message as we were really busy with the release of our new game but now I can get back to this and give it another look.
What you're saying is correct, maybe I didn't phrase it properly to explain what my issue is. The example I've picked for the above in case I haven't mentioned was making a pong game which needs to be pretty accurate.
I've made the system to be what you suggested but even with the variable N depending on lag but because of the ~50ms of delay the "rackets" in a lot of cases don't reach in time basically breaking the gameplay. My question is mostly whether snapshot interpolation can actually be used in skill games which accuracy is important or should I be looking into something more complex?
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