Graphics and GPU Programming

All aspects of 2D and 3D graphics programming and theory. Includes questions and discussion regarding Microsoft's XNA branding, unofficial and 3rd-party libraries supporting DirectX or XNA,  Khronos' OpenGL, OpenGL ES, and Vulkan graphics APIs.

148583 topics in this forum

  1. BMP files

    • 4 replies
    • 216 views
    • 2 replies
    • 195 views
    • 0 replies
    • 168 views
  2. About T&L on GeForce

    • 0 replies
    • 147 views
  3. Matrix Inverses

    • 9 replies
    • 221 views
  4. Rotating a Bitmap

    • 13 replies
    • 446 views
    • 3 replies
    • 131 views
    • 5 replies
    • 818 views
  5. Beating the Machine

    • 3 replies
    • 313 views
  6. enough!

    • 0 replies
    • 496 views
    • 0 replies
    • 216 views
  7. DirectDrawSurface4 Color Keying and 3D

    • 0 replies
    • 209 views
    • 1 reply
    • 155 views
  8. How much is too much?

    • 2 replies
    • 221 views
  9. DIB + 24 bit

    • 0 replies
    • 199 views
    • 1 reply
    • 190 views
  10. Why slow?

    • 2 replies
    • 205 views
  11. Triangle filling

    • 0 replies
    • 305 views
  12. GLUT MFC or OWL ?

    • 1 reply
    • 174 views
  13. OpenGL DirectX vs OpenGL

    • 14 replies
    • 355 views
    • 0 replies
    • 107 views
  14. About particles

    • 1 reply
    • 352 views
  15. buffers & assembler

    • 15 replies
    • 295 views
  16. Z-buffer or Z-sorted

    • 3 replies
    • 351 views
    • 0 replies
    • 544 views