Graphics and GPU Programming

All aspects of 2D and 3D graphics programming and theory. Includes questions and discussion regarding Microsoft's XNA branding, unofficial and 3rd-party libraries supporting DirectX or XNA,  Khronos' OpenGL, OpenGL ES, and Vulkan graphics APIs.

Moderator: Promit, Brother Bob, MJP

148534 topics in this forum

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  1. Vulkan Vulkan Resources

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  2. Useful links

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  3. DX11 Copy Z-Buffer in DirectX

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  4. SSAO using Opengles2

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  5. HLSL Geometry Shader issue

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  6. Bloom

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  7. android studio and vulkan

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  8. DX11 specular aliasing bc5 textures

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