# Math and Physics

Discussion of math and physics, primarily as they apply to games.

## 22120 topics in this forum

1. #### LaTeX - based equations in gamedev.net forums

• 7 replies
• 26508 views
2. #### List of physics engines and reference material (updated 7 March 2011) 1 2

• 13 replies
• 552689 views
3. #### Cross product of 2d vectors 1 2

• 10 replies
• 258990 views
4. #### Where is M_PI defined? (pi...3.141592654) 1 2

• 19 replies
• 123364 views
5. #### what is meaning of ^ symbol in math? 1 2 3 4 5

• 44 replies
• 108410 views
6. #### How to get angle between two points?

• 3 replies
• 99423 views
7. #### Distance Between Two Vectors? 1 2 3

• 23 replies
• 76046 views
8. #### Intersection Point of two Vectors

• 6 replies
• 71519 views
9. #### Draw Ellipse in OpenGL

• 8 replies
• 54412 views
10. #### How do you find the slope of a 3D line?

• 3 replies
• 54142 views
11. #### Formula to calculate every possible combination of 50 numbers? 1 2

• 12 replies
• 53665 views
12. #### Is this a better point in triangle test (2D)?

• 6 replies
• 53017 views
13. #### Calculating Vertex-Normals [Solved] 1 2 3 4 5

• 40 replies
• 52959 views
14. #### How to get the transpose of 3x3 matrix?

• 3 replies
• 45663 views
15. #### Calculating the length of a Bezier curve...

• 7 replies
• 44937 views
16. #### Convert Vector to Euler (Cardan) Angles 1 2

• 10 replies
• 44404 views
17. #### Determine which side of a line a point is 1 2

• 13 replies
• 43040 views
18. #### Carmacks sqrt() 1 2 3 4 10

• 99 replies
• 43017 views
19. #### Inverse of symmetric 3x3 matrix

• 4 replies
• 42931 views
20. #### How To Get A Direction Vector Perpendicular to a Direction Vector ?

• 8 replies
• 42847 views

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