# Math and Physics

Discussion of math and physics, primarily as they apply to games.

## 22004 topics in this forum

1. #### LaTeX - based equations in gamedev.net forums

• 7 replies
• 24580 views
2. #### List of physics engines and reference material (updated 7 March 2011) 1 2

• 13 replies
• 495252 views
3. #### Cross product of 2d vectors 1 2

• 10 replies
• 232870 views
4. #### Where is M_PI defined? (pi...3.141592654) 1 2

• 19 replies
• 118089 views
5. #### How to get angle between two points?

• 3 replies
• 92380 views
6. #### what is meaning of ^ symbol in math? 1 2 3 4 5

• 44 replies
• 89395 views
7. #### Distance Between Two Vectors? 1 2 3

• 23 replies
• 72542 views
8. #### Intersection Point of two Vectors

• 6 replies
• 62018 views
9. #### Draw Ellipse in OpenGL

• 8 replies
• 51923 views
10. #### Calculating Vertex-Normals [Solved] 1 2 3 4 5

• 40 replies
• 51004 views
11. #### How do you find the slope of a 3D line?

• 3 replies
• 49786 views
12. #### Formula to calculate every possible combination of 50 numbers? 1 2

• 12 replies
• 49620 views
13. #### Is this a better point in triangle test (2D)?

• 6 replies
• 46962 views
14. #### How to get the transpose of 3x3 matrix?

• 3 replies
• 43984 views
15. #### Calculating the length of a Bezier curve...

• 7 replies
• 43261 views
16. #### Carmacks sqrt() 1 2 3 4 10

• 99 replies
• 41919 views
17. #### Convert Vector to Euler (Cardan) Angles 1 2

• 10 replies
• 41725 views
18. #### How To Get A Direction Vector Perpendicular to a Direction Vector ?

• 8 replies
• 41661 views
19. #### Calculating the mid point of a triangle 1 2

• 10 replies
• 40874 views
20. #### Inverse of symmetric 3x3 matrix

• 4 replies
• 40847 views
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