• 12
• 12
• 9
• 10
• 13
• ### Latest Forum Activity

• For project management , seems a popular solution for Game Developers is http://hacknplan.com/
• Yes, it does need GUI in order to overcome problems with spam and geoblocking. Use it to not get replies like "click here now" and breath freely.
•  I personally switched from udemy and Lynda to YouTube for learning , as i found the content better and more concise. Maybe you should use this approach if you do not want to spend hundreds on courses, especially for unity the number of channels is very high and the content and learning value surpasses in my opinion a lot of commercial alternatives(most of udemy and Lynda material always felt rushed and rarely covered concepts behind doing something and felt a lot like a narration of code that left you with a working game prototype but little idea of why you used one approach or another).  Some channels i learn from and still follow :  Brackeys ( love how he explains the concept behind most things he covers and is very to the point, also has full projects , my favorite at the moment); N3K EN   quill18creates BurgZergArcade    I am sure there are a lot more out there , so happy learning.
• No. If there are 21 possible pieces, and 3 of them can be beaten, then the chance of winning is 3/21. If you include the chance of a draw, then it maybe doesn't make sense to think in terms of the chance of winning - instead you might have a 'score' for each challenge, and count a draw as the average of a win and a lose. That would make the following: Private vs 3 pieces it always wins against: 3 * 1 = 3
Private vs 12 pieces it always loses against: 12 * 0 = 0
Private vs 6 pieces it always draws against: 6 * 0.5 = 3
Total 'score' for attacking an unknown piece: 3 + 0 + 3 = 6 (out of a maximum 21, for a hypothetical piece that always win against any of the 21 opposing pieces) Same equation for general: General vs 19 pieces it always wins against: 19 * 1 = 19
General vs 2 pieces it always loses against: 2 * 0 = 0
General vs 1 piece it always draws against: 1 * 0.5 = 0.5
Total 'score' for attacking an unknown piece: 19 + 0 + 0.5 = 19.5 (out of a maximum 21) The higher the score, the more beneficial it is, ignoring the value of the defeated piece or the implications for future turns.
• Particle system, if you use an engine that supports that it would be the easiest way, spawn it at the point of impact and make it non looping, that is how i would approach this.

# For Beginners

If you are new to game development, plan on spending some time here before visiting the other forums.

Moderator: Administrator, Moderator, Staff, Senior Moderator

Welcome to For Beginners!

Welcome to GDNet’s For Beginners discussion forum! If you’re new to game development looking for some help navigating the many choices and challenges of the field, this is the place for you. If you’re a seasoned pro looking to pass on some of your wisdom to the next generation, this is a great place to do it.

Additionally, please consider joining our Discord server to engage in real time with other game developers from our community.

There are some simple ground rules the moderation team enforces in this forum, in addition to GDNet’s general community guidelines:

1. For Beginners is a forum for all disciplines: programmers, artists, designers, composers, and everyone else. In other words, it’s not just programming questions that are acceptable here. Any questions from anyone who is just getting started in any aspect of game development are fair game.
2. The primary exception to the above are questions dealing with career advice: how to break into the industry professionally, what choices to make regarding school choices, and so on. Those belong in our Career Development forum.
3. This is place for beginners to ask questions and get answers. It’s not a place to post tutorials or articles, or links to tutorials or articles, that you think might be helpful to beginners. For that, you should use the Your Announcements forum.
4. If you’re a beginner posting a question in this forum, please try to include as much information about your problem as you can. Be very specific. Include the exact text of any error messages you are getting. If you’re a programmer including code, include the exact code. You are much more likely to get a good answer quickly this way.
5. If you are a grizzled veteran answering questions, please remember that even you were a neophyte once, and be particularly cognizant of the fact that the audience here may not have the years of experience you do. Try to be as precise, clear and forgiving in your responses as possible.
6. Please avoid derailing topics into tangential discussions of technical minutiae and subtle pros and cons. Topics that drift too far afield of the original poster’s query may be reigned in.
7. Please do not attempt to mark threads as “solved” or otherwise “closed” because you think the question has been answered. Sometimes there’s more than one side to a problem or solution, and we encourage discussion so long as it stays relevant to the original topic and to the experience level of the asker. “Solved” edits will be rolled back.
8. Do not "necro post," that is, reply to threads where the last post is a year or more prior. Doing so will result in a warning, and the deletion of your post.
9. Be nice, respect your fellow members, and remember that we can usually all learn something from somebody else.

## 80211 topics in this forum

• 0 replies
• 6942 views

• 0 replies
• 322 views

• 8 replies
• 805 views

• 13 replies
• 321 views

• 8 replies
• 1384 views

• 579 views

• 0 replies
• 2470 views

• 4 replies
• 3290 views

• 0 replies
• 2997 views

• 3 replies
• 618 views

• 5 replies
• 5206 views

• 11 replies
• 2949 views

• 0 replies
• 1662 views

• 4 replies
• 5690 views

• 2 replies
• 1068 views

• 4 replies
• 1632 views

• 0 replies
• 744 views

• 2 replies
• 816 views

• 2 replies
• 606 views

• 0 replies
• 1065 views

• 5 replies
• 2936 views
22. #### _itoa_s use

• 7 replies
• 15890 views

• 5 replies
• 5037 views

• 245 views

• 0 replies
• 662 views

• 5 replies
• 209 views

• 0 replies
• 126 views

• 790 views

• 0 replies
• 452 views

• 3 replies
• 889 views

• 15 replies
• 710 views

• 10 replies
• 764 views

• 2 replies
• 455 views

• 0 replies
• 189 views

• 200 views

• 13 replies
• 6887 views

• 6 replies
• 1163 views

• 0 replies
• 107 views

• 6 replies
• 716 views

• 12 replies
• 1358 views