Demo: Normal Tanks Full version available now.

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20 comments, last by megabyte-ceercop 11 years, 9 months ago
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megabyte-ceercop
April 24, 2009 12:10 AM
Greetings, all! I would like to present you my game. Project name: Normal Tanks Official web site Description: 2D game with normalmapping, shadows, lighting - shaders tehnology. I make world-wide activation system for Normal-Tanks, by plimus.com. full version direct download link: download Thanks, hope any body help me. : ) logo of my game Screenshots: screen of my game screen of my game Demo link: download Controls: WASD (or arrows) - moving; + mouse for shooting. Feedback: ANY, and publishing ideas. : ) [Edited by - megabyte-ceercop on June 29, 2009 2:37:01 AM]
shaolinspin
April 28, 2009 06:44 AM
I haven't downloaded the demo but the screen shots look amazing! Good work.
Wan
1,366
April 28, 2009 09:22 AM
Quote:Original post by shaolinspin
I haven't downloaded the demo but the screen shots look amazing! Good work.

I second that! I too haven't tried it out yet but I certainly will when I have the time.
megabyte-ceercop
April 29, 2009 01:19 AM
Dont download? : \ Problem with my host?
valdirSalgueiro
April 29, 2009 07:23 AM
i played the game until the end.. very nice :D

i relaly like how the game gets hard as it goes.. the level 1 was kind boring in the beginning :P at first i thought it was a tank deathmatch.. so if yu put some instructions or perhaps a little introduction ;)

the music is awesome :D

could you say what technologies you used, is the game 3D, or you use pre-rendered models? and what api do you use?
Mybowlcut
April 29, 2009 09:26 AM
Wow what an awesome game! This will appeal to the younger casual gamers.

How do you change weapons?

I played it on easy and it was still quite challenging... maybe that's just me?

valdirSalgueiro
April 29, 2009 11:20 AM
you change weapon with the right mouse button
shaolinspin
April 29, 2009 06:16 PM
Quote:Dont download? : \ Problem with my host?


I don't think so, I haven't even tried to download it because I've been accessing this forum at work.
megabyte-ceercop
April 30, 2009 12:58 AM
>could you say what technologies you used, is the game 3D, or you use pre-rendered models?
>and what api do you use?


my unique tehnology:

Prerendered sprites with normal-map, z-map, diffuse-map, and spercularlevel-map.
direct3D api 9.0. sm_2.0

Shadows casting: checking z-buffer of final screen, and calculate shadow level for point.

Tanks all for feedback. : )
implicit
April 30, 2009 08:30 AM
Hey.. That's an awesome little game you've got there. I even managed to complete the whole demo, even if it was on easy ;)
Looks and sounds great, and you've got to love that smooth arcade gameplay (not to mention the Contra cameos.) And it runs just fine on my not-so stellar machine to boot, even in Wine.

I wouldn't have minded some sort of crosshair or line-of-sight marker to keep track of the mouse though. But I guess it's supposed to be played with a gamepad. I also kept running out of ammo on the higher difficulty levels. But, again, that may just be me sucking at games in general.
Oh, and I kept hearing a weird humming noise during gameplay. Not sure if it's intended to be an engine sound, if it's a bug in the game, or just Wine acting up though.
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