Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


OpenGL mapping a sphere in opengl? (code included)

This topic is 6845 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Sorry to bother with this again, but I''m trying to texture map a sphere with the following code, does anyone have any suggestions as to why my objects just show up white (GL is managing to load the textures, as I don''t get the glu warning dialog) //Loading map = auxDIBImageLoadA(fileName); if (!map) { cout<<"Warning:Texture Not Found : "<

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!