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mbenic

OpenGL mapping a sphere in opengl? (code included)

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Sorry to bother with this again, but I''m trying to texture map a sphere with the following code, does anyone have any suggestions as to why my objects just show up white (GL is managing to load the textures, as I don''t get the glu warning dialog) //Loading map = auxDIBImageLoadA(fileName); if (!map) { cout<<"Warning:Texture Not Found : "<

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