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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

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OoMMMoO

c++ what next?

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I have been studying c++ for about 6 months from my 2 books teach yourself c++ in 21 days and jansas c/c++ programmers bible I know the language pretty well and was wondering if there are any other books i should read before going on to game/graphics programming? Or should I move on to my black art of 3d game programming book? please email me at brdn69@hotmail.com
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it depends.. mostly on how much experience you have, how much you''ve coded so far. you should know the language not just well enough to understand code you look at, but to be able to write code to solve problems yourself..
if you feel you know it that well, then definitely move into game/graphics programming.
there''s always other books to read, more things to learn, when you start getting into graphics/games. for instance, programming design and structure, optimization, etc..

(my opinion, of course)
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Assuming you are under Win32, I''d suggest either Windows Game Programming for Dummies or Tricks of the Windows Game Programming Gurus, both by Andre'' LaMothe. These are by far the best books out there on game programming in general and DirectX. The only downside is that neither really go into 3D, but TWGPG Vol. II is coming out soon, and it''s supposed to be only about 3D (more specifically, Direct3D).

Another tip: if you haven''t done much 2D programming yet, don''t even try to start 3D yet. Wait until you get the hang of 2D. When you do, I''d suggest the NeHe site (which is hosted by GameDev.net). He''s got sweet tutorials on OpenGL up there, and complete with extremely well-commented code. This is by far the best graphics tutorial site I''ve seen anywhere.

If you code it, they will come...

Commander M
http://commanderm.8m.com
cmndrm@commanderm.8m.com
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