Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

creedance

What books...

This topic is 7004 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
Well, for the Winsock API I highly recommend "WinSock 2.0" by Lewis Napper. For the Java network API, there''s "Java Network Programming" by Elliotte Rusty Harold. For Unix sockets "Unix Network Programming, Network APIs: Sockets and XTI" by W. Richards Stevens.

I haven''t found any good books on DirectPlay.

For the actual theory of multiplayer coding, latency, arbitration, etc. The best sources are articles on line and formal books on distributed systems (as in 300-level college texts).

Share this post


Link to post
Share on other sites
Here is a newer book than "Winsock 2.0" that I found incredibly useful:

"Network Programming for Microsoft Windows"
Anthony Jones and Jim Ohlund
ISBN#: 0-7356-0560-2

Share this post


Link to post
Share on other sites
Thanx. I''ll probably get both of those books then.

"If at first you don't succeed... destroy all evidence of ever trying"

Share this post


Link to post
Share on other sites
Keep in mind both of these are simple how-to-connect-two-computers type books. They will offer 0 insights on how to actually make multiplayer games. There''s tons of issues with just designing the single-player code base properly as well as dealing with the classic networking problems (synchronization, bandwidth, latency, etc). I''d recommend hunting around the net for references on stuff like this.

Share this post


Link to post
Share on other sites
Okay. It''s a start though. I''ll take that advice into consideration. Thank you everyone for your pointers and suggestions: it''s greatly appreciated.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!