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creedance

What books...

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SiCrane    11839
Well, for the Winsock API I highly recommend "WinSock 2.0" by Lewis Napper. For the Java network API, there''s "Java Network Programming" by Elliotte Rusty Harold. For Unix sockets "Unix Network Programming, Network APIs: Sockets and XTI" by W. Richards Stevens.

I haven''t found any good books on DirectPlay.

For the actual theory of multiplayer coding, latency, arbitration, etc. The best sources are articles on line and formal books on distributed systems (as in 300-level college texts).

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Dire.Wolf    122
Here is a newer book than "Winsock 2.0" that I found incredibly useful:

"Network Programming for Microsoft Windows"
Anthony Jones and Jim Ohlund
ISBN#: 0-7356-0560-2

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daveb    122
Keep in mind both of these are simple how-to-connect-two-computers type books. They will offer 0 insights on how to actually make multiplayer games. There''s tons of issues with just designing the single-player code base properly as well as dealing with the classic networking problems (synchronization, bandwidth, latency, etc). I''d recommend hunting around the net for references on stuff like this.

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creedance    122
Okay. It''s a start though. I''ll take that advice into consideration. Thank you everyone for your pointers and suggestions: it''s greatly appreciated.

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