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Evolver

How to make reflection and shininess?

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I want my road to reflect a little because of rain. How do i do that to a polygon ? And how do you make it shine ?

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Reflection is done by scaleing the world negitivly around the plane of the mirror. Normally a stencil buffer is employed to make sure the reflection only shows up in the mirror. If you don''t have one you need to some fancy clipping. As for shiney.. try cube mapping.

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Guest Anonymous Poster
raytracing?

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Shiny?
glMaterialf(GL_FRONT, GL_SHININESS, someFloatHere);

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