Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Shadow Volumes

This topic is 6019 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Does anyone know where I could find a shadow volume example for DX 8.1? I think I kind of understand how the stencil buffer works, but it''s still really confusing me. A good example on the subject would be really helpful (or even just a snippet of code would suffice) Thanks

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!