#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <windowsx.h>
//#define DEBUG_MODE
//#ifdef DEBUG_MODE
//#endif
int WINAPI WinMain(HINSTANCE hinstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow)
{
WNDCLASSEX sampleClass_s;
sampleClass_s.cbSize = sizeof(WNDCLASSEX);
sampleClass_s.style = CS_DBLCLKS | CS_OWNDC |
CS_HREDRAW | CS_VREDRAW;
sampleClass_s.lpfnWndProc = MsgHandler;
sampleClass_s.cbClsExtra = 0;
sampleClass_s.cbWndExtra = 0;
sampleClass_s.hInstance = hinstance;
sampleClass_s.hIcon = LoadIcon(NULL, IDI_WINLOGO);
sampleClass_s.hCursor = LoadCursor(NULL, IDC_ARROW);
sampleClass_s.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
sampleClass_s.lpszMenuName = NULL;
sampleClass_s.lpszClassName = "Sample Class";
sampleClass_s.hIconSm = LoadIcon(NULL, IDI_WINLOGO);
RegisterClassEx(&sampleClass_s);
HWND hwnd;
if (!(hwnd = CreateWindowEx(NULL,
"Sample Class",
"Sample Window",
WS_POPUP | WS_VISIBLE,
0, 0, 320, 240,
NULL,
NULL,
hinstance,
NULL)))
return(0);
}
MsgHandler: undeclared identifier
Hi all,
I''m following the "Game Programming Genesis Part I : Beginning Windows Programming" tutorial by Joseph Farrell on this site. I''ve gotten the basics of the code written up and am copiling to clean out any errors I made. I am now getting a
C:\Documents and Settings\JS\Desktop\Scripts\C\Win\win.cpp(21) : error C2065: ''MsgHandler'' : undeclared identifier
error when compiling. Here is the code I have so far.
Anyone know what might cause this. As you can probably guess I am new to Windows programming (why else would I be going through the tutorial) so I might be missing something obvious.
Any help is much appreciated.
Not sure why the formatting got screwy on the define/includes but they aren''t run together like that.
Yeah, you're missing the actual definition of your window procedure -- MsgHandler. You need the message handler function to register your window class.
[edited by - IndirectX on June 23, 2002 11:38:52 PM]
[edited by - IndirectX on June 23, 2002 11:38:52 PM]
You need a function named MsgHandler. Look up WndProc in the MSDN library. What you do when you write lpfnWndProc = MsgHandler is that you tell Windows that you want the MsgHandler function to be called whenever something happens to your window.
Thanks for the responses guys. I was under the impression that the msghandler function was included in one of the windows header files. If I had just been patient I would have noticed that the tutorial covered this a page or two later. I''ll also check out the WndProc documetation. Thanks again.
This topic is closed to new replies.
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