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OpenGL searching for an advanced topics OpenGL book

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hi, i´m searching for an OIpenGL book that covers advanced topics such as bump mapping , environment mapping, vertex and pixel shaders, etc. all of what is supported by hardware and i know there are some books about these topics, but unfortunately only in Direct3D. can someone make a suggestion? thanks Gammastrahler

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Guest Anonymous Poster
go to a hardware vendor''s page and look for a developer section.

they''ll be more than happy to tell you all about their features. in nVidia''s case, they''ll also bury you in powerpoint presentations and demos and lots and lots of marketing BS.

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