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Tai-Pan

Arcade games from 1990

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Ive been wondering HOW Capcom was able to program such a smooth game like Street Fighter 2 10 years ago and with such a crappy hardware (CPS2)..any ideas? "Those who follow the path of the warrior must be ready to die, to stand for their convictions, live for one´s convictions, die for one´s convictions"

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CPS2 inst crappy...

you should wonder how SNK made Garou: Mark of Wolves with a neo geo board

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MOTHERSHIP!!! hahaha! very funny! now take me outta here!!!!!

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Im not saying its crappy, but c´mon, they must have used very special techniques to get those excellent graphics, take a look at Mark of the Wolves, some stages have details that it would be impossible to produce with that hardware, have you seen the bells at Hotaru´s stage??..they look incredible
I would kill someone just for having a chance of taking a look at the old Street Fighter 2 source code.

"Those who follow the path of the warrior must be ready to die, to stand for their convictions, live for one´s convictions, die for one´s convictions"

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Details ?? Isn''t the game 2D ?? I mean just because the graphics are nicer does not mean that it takes longer to draw..

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The speed comes from the hardware... looking at the source code wouldn''t help you much. The CPS2 board has hardware sprite registers and hardware-assisted blitting, much like today''s 2D accelerated cards for PCs. There is no mystery here.

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quote:
Original post by granat
Oh yes there is. They probably used Alien technology !!!!

''Tommyknockers, tommyknockers, knocking at the door...''

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Guest Anonymous Poster
quote:
Original post by granat
Oh yes there is. They probably used Alien technology !!!!


HAHAHAHAHHAHA

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I agree with granat, high quality 2D sprites probably made all the difference. The same is true even for today''s games. Excellent texturing can really set a game apart from others.

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