Arcade games from 1990
Ive been wondering HOW Capcom was able to program such a smooth game like Street Fighter 2 10 years ago and with such a crappy hardware (CPS2)..any ideas?
"Those who follow the path of the warrior must be ready to die, to stand for their convictions, live for one´s convictions, die for one´s convictions"
CPS2 inst crappy...
you should wonder how SNK made Garou: Mark of Wolves with a neo geo board
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MOTHERSHIP!!! hahaha! very funny! now take me outta here!!!!!
you should wonder how SNK made Garou: Mark of Wolves with a neo geo board
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MOTHERSHIP!!! hahaha! very funny! now take me outta here!!!!!
Im not saying its crappy, but c´mon, they must have used very special techniques to get those excellent graphics, take a look at Mark of the Wolves, some stages have details that it would be impossible to produce with that hardware, have you seen the bells at Hotaru´s stage??..they look incredible
I would kill someone just for having a chance of taking a look at the old Street Fighter 2 source code.
"Those who follow the path of the warrior must be ready to die, to stand for their convictions, live for one´s convictions, die for one´s convictions"
I would kill someone just for having a chance of taking a look at the old Street Fighter 2 source code.
"Those who follow the path of the warrior must be ready to die, to stand for their convictions, live for one´s convictions, die for one´s convictions"
Details ?? Isn''t the game 2D ?? I mean just because the graphics are nicer does not mean that it takes longer to draw..
The speed comes from the hardware... looking at the source code wouldn''t help you much. The CPS2 board has hardware sprite registers and hardware-assisted blitting, much like today''s 2D accelerated cards for PCs. There is no mystery here.
quote:Original post by granat
Oh yes there is. They probably used Alien technology !!!!
''Tommyknockers, tommyknockers, knocking at the door...''
quote:Original post by granat
Oh yes there is. They probably used Alien technology !!!!
HAHAHAHAHHAHA
I agree with granat, high quality 2D sprites probably made all the difference. The same is true even for today''s games. Excellent texturing can really set a game apart from others.
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