Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.

Halo Vortex

Lighting doesn't work properly?Pls. help!

This topic is 6019 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''ve designed my level, character animation, p. engine and so on, but faced a problem with lighting. I''ve places several lighting sources around my level, but when I start flying around, lightness of the same polygons changes depending on what angle I look at them. Does modelview matrix affects lighting????Can I switch this irrtitating thing off?

Share this post

Link to post
Share on other sites
Q: Does modelview matrix affects lighting????
A: Yes

Q: Can I switch this irrtitating thing off?
A: No. Modify the matrix appropriately before placing the lights, just like you do with vertices. Experiment.

Documents [ GDNet | MSDN | STL | OpenGL | Formats | RTFM | Asking Smart Questions ]
C++ Stuff [ MinGW | Loki | SDL | Boost. | STLport | FLTK | ACCU Recommended Books ]

[edited by - Fruny on June 25, 2002 7:24:01 AM]

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!