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Halo Vortex

Lighting doesn't work properly?Pls. help!

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I''ve designed my level, character animation, p. engine and so on, but faced a problem with lighting. I''ve places several lighting sources around my level, but when I start flying around, lightness of the same polygons changes depending on what angle I look at them. Does modelview matrix affects lighting????Can I switch this irrtitating thing off?

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Q: Does modelview matrix affects lighting????
A: Yes

Q: Can I switch this irrtitating thing off?
A: No. Modify the matrix appropriately before placing the lights, just like you do with vertices. Experiment.



Documents [ GDNet | MSDN | STL | OpenGL | Formats | RTFM | Asking Smart Questions ]
C++ Stuff [ MinGW | Loki | SDL | Boost. | STLport | FLTK | ACCU Recommended Books ]


[edited by - Fruny on June 25, 2002 7:24:01 AM]

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