should this team-based shooter stay 2d?

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22 comments, last by shurcool 21 years, 7 months ago
thanks, i''ll be working on that.

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shurcool
my project
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Hmmmm... If you''re using the stencil buffer and the problems happen only in fullscreen mode it''s probably an issue with your color depth. Make sure it''s 32 bits, not 16.
that''s exactly what i did, but people are probably downloading the old versions... :-\

anyway, in the next release, you will be able to choose whether to use stencil buffer, or depth buffer. that should make it playable for all.

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shurcool
my project
just bumping this up, because i continued working on eX0 now. i will rewrite the whole thing, but most importantly, i will get rid of the stencil buffer. using the depth buffer to achieve the same effect will be faster on older video cards, and will resolve multiple compatability issues.

still not sure whether to keep it plain 2d, or give it a bit of a perspective (ie. view the 2d plane at an angle), thus letting the player see further. i''ll probably implement the two, and then let you choose in-game (by pressing ''C'' or something). and then you can pick what''s better.

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shurcool
wwdev

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