Archived

This topic is now archived and is closed to further replies.

d3d

This topic is 5651 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Retained mode is a thing in the past. I suggest you grab DirectX 8 SDK, which has tutorials on Direct3D and D3DX, which is what the retained mode evolved into (I think).

Share this post


Link to post
Share on other sites
Actually, retained mode is still a part of DirectX 8. retained mode was initially put into DirectX as an easier way to program graphics with. The only problem with it is that its insanely slow... only good for rendering software, not videogames. If you look at the earlier versions of DirectX, like 3.0 or so, you''ll find good documentation on how to use.

Videogames use the immediate mode because it is much faster, being not as separated from the actual hardware. Its like the difference of running C++ and assembly, with immediate mode being the assembly. Its a heck of a lot harder to program with, but its also a heck of alot more efficient.

The multiverse is sloppy... I just make it neat

Share this post


Link to post
Share on other sites