GL_POINTS clearing out other GL_POINTS ?

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1 comment, last by stryx 21 years, 10 months ago
Hi, I''m using GL_POINTS for my ParticleEngine (for now); When I draw them with glBlendFunc (GL_SRC_ALPHA, GL_ONE) It seems like the points are semi transparent textures that hide other points behind them. Look at this Screenshot; I tried some BlendFunc''s but I have''nt found any useful. Note (GL_POINT_SMOOTH is on); thanks; StryX;
Anything that requires finding convex hulls in realtime isstarting to sound like a bad idea. -- John Carmack
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Post more code.

Have you set depth buffer to read-only? (glDepthMask (GL_FALSE))

[edited by - Wingman on June 25, 2002 2:47:21 PM]
Ups, I forgot to set the DepthMask;
Thanks;
StryX;



Anything that requires finding convex hulls in realtime isstarting to sound like a bad idea. -- John Carmack

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