GL_POINTS clearing out other GL_POINTS ?
Hi, I''m using GL_POINTS for my ParticleEngine (for now);
When I draw them with glBlendFunc (GL_SRC_ALPHA, GL_ONE) It seems like the points are semi transparent textures that hide other points behind them.
Look at this Screenshot;
I tried some BlendFunc''s but I have''nt found any useful.
Note (GL_POINT_SMOOTH is on);
thanks;
StryX;
Post more code.
Have you set depth buffer to read-only? (glDepthMask (GL_FALSE))
[edited by - Wingman on June 25, 2002 2:47:21 PM]
Have you set depth buffer to read-only? (glDepthMask (GL_FALSE))
[edited by - Wingman on June 25, 2002 2:47:21 PM]
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