Archived

This topic is now archived and is closed to further replies.

is there a future for tilemap based game ?

This topic is 5645 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

i wwas thinking of startin to write a game something in the area of diablo, or any type of RTS around that is basically a 2d iso map (false 3d) but i''m afraid that when my project will finally be out, it wont be up to date, as i can see the industry moving to 3d stuff... suggestions? Gil
Gil Zussman gil@gilzu.com http://www.gilzu.com

Share this post


Link to post
Share on other sites
I''d go for it, gameplay still counts for something ......... I think.

OT q; is an iso map where you have like a gray scale image to define walls? Like two tone or more? I heard wolfenstein was made like that, kind of interesting since I''m not into programming...

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
As long as the gameplays good people will want it. I love lots of classic NES games more than lots of new games.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
War Craft III is full 3d as far as i know, i dont know what u where thinking when u siad it was a tile based engine

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
War Craft III is full 3d as far as i know, i dont know what u where thinking when u siad it was a tile based engine

Share this post


Link to post
Share on other sites
3D doesn''t mean it isn''t tile based. There are a number of 3D games that use a map that just as well have been rended with 2D tiles but uses 3D tiles instead. Dungeon Keeper is an example of a tile based 3D engine.

It makes indoor/outdoor irrelevant as well as allowing for simplified pathfinding algos (A*) that a 3D engine like Unreal couldn''t use.

Ben



IcarusIndie.com [ The Rabbit Hole | The Labyrinth | DevZone | Gang Wars | The Wall | Hosting ]

Share this post


Link to post
Share on other sites
I think people want variety. If the game is fun then they''ll come. On topic of tilegames -> Gameboy is still with us

Share this post


Link to post
Share on other sites
Go for it! Yes the full blown 3D engine is the vogue of the moment but hell it will be replaced by something else soon say 4D!?!?!?

Seriously though, the ISO approach has many things to offer and while not as flash as some commercial 3D engines still looks very good.

Main benefits I can think of quickly are:
Ease/speed of development - Far fewer issues to deal with than 3D
Plenty of examples, tutorials, books, libraries and help!
Straight forward graphics
Works on machines without the latest graphics card or PIV XEON (big plus)

And finally you can always take your product and build a 3D graphics engine onto it once you have the game mechanics issues resolved in the ISO version. That is IF you can see a benefit from it in the end!

Good luck
Regards

Share this post


Link to post
Share on other sites
I agree with BaelWrath. Some artists can create really nice atmosphere with the ISO engine. Even better than with a 3D engine(even though I''m making a 3D engine I don''t have artistic talent. I''ve seen screenshots of a game that drew a nice castle(with part of a wall cut out) as and ISO and I almost thought it was in full 3D. Only on close inspection I saw that it was too smooth for a poly engine. There are some nice ISO pics at rpgdot.com site. Think atmosphere and gameplay because that is what will draw players to your game. Well then there''s also storyline, ai, etc. etc, but if the game feels lifeless then it will be boring to play I think.

Share this post


Link to post
Share on other sites
I''m making a game using DD in DX7, as far as 2D having a future, of course it has, you don''t have to go with the flock of people making terragens & engines With the Infinity engine, would they be using 2D in 3D?

Share this post


Link to post
Share on other sites
I definitely believe there''s a future for 2D iso (or even 2D flats) games. I still play the Dragon Warrior games (Except the 3D DW7, for some reason, and I did a bit of translation from the Japanese ones) as well as the Final Fantasy games, again, up until the 3D ones started coming out. Gameplay is still the key.

Share this post


Link to post
Share on other sites