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is there a future for tilemap based game ?

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i wwas thinking of startin to write a game something in the area of diablo, or any type of RTS around that is basically a 2d iso map (false 3d) but i''m afraid that when my project will finally be out, it wont be up to date, as i can see the industry moving to 3d stuff... suggestions? Gil
Gil Zussman gil@gilzu.com http://www.gilzu.com

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I''d go for it, gameplay still counts for something ......... I think.

OT q; is an iso map where you have like a gray scale image to define walls? Like two tone or more? I heard wolfenstein was made like that, kind of interesting since I''m not into programming...

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I think tilebased games will always continue to exist. See WarCraft III

-----------------------------
Jappie
BabJap Productions

"There''s no such things as bugs; they''re just unintentional extra features"

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Isn''t it full 3d? Or are the land sections in different parts?

You could look at the sims, nothing but arrangable tiles, simple design = a gazillion dollars.

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Guest Anonymous Poster
As long as the gameplays good people will want it. I love lots of classic NES games more than lots of new games.

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Guest Anonymous Poster
War Craft III is full 3d as far as i know, i dont know what u where thinking when u siad it was a tile based engine

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Guest Anonymous Poster
War Craft III is full 3d as far as i know, i dont know what u where thinking when u siad it was a tile based engine

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3D doesn''t mean it isn''t tile based. There are a number of 3D games that use a map that just as well have been rended with 2D tiles but uses 3D tiles instead. Dungeon Keeper is an example of a tile based 3D engine.

It makes indoor/outdoor irrelevant as well as allowing for simplified pathfinding algos (A*) that a 3D engine like Unreal couldn''t use.

Ben



IcarusIndie.com [ The Rabbit Hole | The Labyrinth | DevZone | Gang Wars | The Wall | Hosting ]

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I think people want variety. If the game is fun then they''ll come. On topic of tilegames -> Gameboy is still with us

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Go for it! Yes the full blown 3D engine is the vogue of the moment but hell it will be replaced by something else soon say 4D!?!?!?

Seriously though, the ISO approach has many things to offer and while not as flash as some commercial 3D engines still looks very good.

Main benefits I can think of quickly are:
Ease/speed of development - Far fewer issues to deal with than 3D
Plenty of examples, tutorials, books, libraries and help!
Straight forward graphics
Works on machines without the latest graphics card or PIV XEON (big plus)

And finally you can always take your product and build a 3D graphics engine onto it once you have the game mechanics issues resolved in the ISO version. That is IF you can see a benefit from it in the end!

Good luck
Regards

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