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Automatic Multitexture Coord Generation?

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hrm seems I''m having another problem. I''m trying to multitexture a sphere object but since i''m using the gluSphere function I also need openGL to generate the texture coords for me. I can do this with a single texture via environment mapping. glTexGenf(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); glTexGenf(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); but can''t figure it out for multitexturing. Any help would be appreciated. Your newest newb, -DarkYoda

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