Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

DarkYoda42

Automatic Multitexture Coord Generation?

This topic is 6016 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hrm seems I''m having another problem. I''m trying to multitexture a sphere object but since i''m using the gluSphere function I also need openGL to generate the texture coords for me. I can do this with a single texture via environment mapping. glTexGenf(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); glTexGenf(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); glEnable(GL_TEXTURE_GEN_S); glEnable(GL_TEXTURE_GEN_T); but can''t figure it out for multitexturing. Any help would be appreciated. Your newest newb, -DarkYoda

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!