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STLport on GBA with DevKit

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Has anyone managed to use STLport together with DevKit? I tried to use it but only get a lot off error messages regarding some iostreams (the reason why I want to use STLport is that DevKit doesn''t work with the "standard standard libraries" (because of bugs in the compiler? )) I think I have to compile STLport libraries in order to get rid of the iostreams error-messages, and I have tried to do as explained in the installation instructions, (I think I read in the installation instructions that the io-stream-wrap-around doesn''t work with GCC-3), but no one of the different Make-files seems to be for the ARM processor. I tried to run ''make'' on some .mak-files: "gcc-cygwin.mak" and "gcc-mingw32.mak" and "gcc.mak", but all I got was a terrible bunch of error-messages. Do you know how to use STLport with DevKit ?

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