quote:Original post by hello2k1 Planning a "puzzle", and planning a mainstream game are 2 different things. If I don''t plan, the different sections will take twice as long (or sometimes not even get finished), and will not fit together.
Well then you''re doing something wrong , and hey ... don''t say ''puzzle'' like you think it''s some fricken minesweeper thing. If you only knew...
Haha. Make me class which handles dynamic terrain for a game (that looks good), and runs at 1000fps on a gf4.. Then you''ll be able to assess exactly how hard your "puzzle" thing is/was to make.
I remember a while ago, I was given an assignment which said I needed to build a checkers game. I pulled it off in 8 hours.. but planning would have made that 4. Anything and everything should be mapped out, just give it a whirl and you''ll see how much it really helps.
------------------------------There are 10 types of people in this world, those who know binary, and those who don't.
Planning does help, but when you''re working on a project that''s monumentaly huge and takes a year to complete, you''re gonna get "out of zone". Getting in that state also happens when not in big projects, usually in-between projects.
I think the main problem is that when you finish one task, you feel a sense of accomplishment. Then you gotta start a new hurdle. After so many hurdles, you start to get annoyed. Will this ever end? My longest out of zone period was 3 months. Didn''t touch a computer at all the whole time. Went camping, beaches, partied a bit too much until I ended up on welfare. That got me back in the zone.
Now I take a 2 week vacation at least twice a year no matter what. Everything is fine now.