Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Collision detection with matrix transformations...

This topic is 6012 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hey guys, i have a problem. i made a silly robot arm using the matrix stack, and i got the crazy idea of making it pick stuff up. i have no idea how to get the world coordinates of the arm and objects so that i could check if they collide. do u suggest that i use my own matrices? if so, plz guide me. i think i know how to calculate the matrices but i don''t know how 2 use it to draw the objects the way i wanna, or mayb there''s a way to get the current matrix and put it in a nice array and checking it? thanks...

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!